Tag Archive for alpha omega

RPPR Episode 37: Set the Pace

Pacing is vital to form of storytelling, yet it seems to be overlooked in role playing games. After running a dozen games at Gencon and Dragoncon this year, I realized how important a proper pace is for a RPG. Tom and I discuss the importance of pacing, how to improve pacing in a game and what kind of mistakes a GM should avoid when running a game. Plus, a new letter from Tom, anecdotes and a favorite forum thread.

If you’re a fan of RPPR’s Actual Plays, please consider donating to the AP Feed ransom. 🙂

Please note that the Goblin Hulk is being delayed but it will come out. Check out a preview of the cover in this RPPR forums thread. Also check out the best question ever asked in our forums.

Shout-Outs

  • Alpha-Omega: The Encountered – crazy post-apocalyptic monsters. Great art and plenty of adventure fodder for sci-fi and horror games.
  • The Devil’s Tomb: a bad horror movie, a shameful path. Also: Henry Rollins.
  • Kerberos Club and This Favored Land – Awesome historical superhero campaign settings for Wild Talents but enough material for use with any superhero games.
  • Dead Man’s Shoes: UK thriller about a former SAS soldier terrorizing small town drug dealers. Fairly grim.
  • Shark Tank: A reality TV show about haggling and bargaining. Watch it to better roleplay your next negotiation scene.
  • Hoarders: This is the true face of insanity. Tragic, creepy and horrifying

Music: War Against the Robots by Ben Base.

Interview with the Alpha Omega Team

Ethan Haas was right, at least according to David Carter, Earl Fischl and Tom McLaughlin, the team behind Alpha Omega the new post apocalyptic science fantasy RPG from Mind Storm Labs. In the future, the world is ravaged by war and disasters while alien races wage war. Of course, dumb old humanity mistook these aliens for angels and demons thousands of years ago. Plus, there are robots. What more could you want in a game? Magic? There’s that. Mutants? But of course. Ninjas? The ninjas are so sneaky in this game, they aren’t even mentioned. But they’re there. And they will kill you in the night if you doubt their existence. That’s how bad ass they are.

In the interview, we discuss how Alpha Omega was created, the Ethan Haas Alternate Reality Game viral marketing campaign and its connection to Cloverfield, upcoming products for the game, the art of Alpha Omega, game design and more. Be sure to check out the New World Science and Engineering Commission site, mentioned in the interview.