Tag Archive for bill

RPPR Episode 152: Picaresque Perfect

Sponsor: BPB Games is running a Kickstarter for their latest project, Savage Tokusatsu, a supplement for Savage Worlds that lets you use transforming heroes, kaiju, giant robots, and more! RPPR’s Aaron is working on this project, so be sure to check it out!

News: We have a new show for the RPPR Patreon! Don’t Cross the Stream looks at a title on a streaming site and analyzes it for its gameable material. We have 3 episodes online as of this episode. Check it out!

Synopsis: I have mentioned the Picaresque genre/style several times over the years on RPPR but I recently realized we haven’t done a full episode on it. In short, it’s about sympathetic outsiders who dabble in criminality, with no real overarching plot. Sounds like more than a few RPG campaigns I’ve been in. Bill and I talk about the genre, how it can be used as inspiration for RPG players and GMs, and more. We also have shout outs and an anecdote!

Shout Outs

Song: Evening Tide by Kulpa

RPPR Episode 149: Labyrinths and Mazes – Linear and Nonlinear Scenario Design

News: Patreon is keeping the current fee structure. If you canceled your patronage to RPPR because of the proposed changed, fear no more! Everything will be the same.

Synopsis: Labyrinths and mazes may seem similar but they diverge in one important aspect. A labyrinth has only one path to its goal (linear) while a maze features multiple paths to multiple destinations (nonlinear). Bill and I talk about designing linear and nonlinear scenarios and their place in creating great campaigns. We also have shout outs and anecdotes!

Shout Outs

Song: Old Haunts by 2 Mello

RPPR Episode 140: Games Within Games

News: Arc Dream needs GMs to run games at Gen Con. Get awesome rewards like a Delta Green raid jacket! Check out the details here.

Synopsis: With most of the RPPR crew out of town, Bill and I got together to discuss ways to add mini games inside a RPG. We’ve done it before in various RPPR games, but we haven’t fully explored the concept. Turning lock picking from a single skill roll to a puzzle can make the game more engaging for every player. However, figuring out what kind of mini game to add and how to integrate it can be tricky. We discuss some examples and how they work with the 8 types of fun, ranging from puzzles to board games or even other RPGs. We also have shout outs and anecdotes.

Shout Outs

  • I Am A Hero: Zombie apocalyptic character study manga. First 2 volumes are great.
  • You: A novel by Greg Stolze. Very Unknown Armies.
  • Young Justice: Teenage superheroes go on secret missions because Batman said so.
  • GM Word of the Week: A short weekly podcast by the Angry GM.
  • Fragged Empire: A post post-apocalyptic sci-fi RPG with great art and interesting rules.
  • Nuclear Throne: Fight to sit on the nuclear throne!
  • The Grizzled: A co-op WW1 themed card game. Try to survive until the war’s end.

Song: Here Comes the 8-bit Empire by Ozzed