Synopsis: Shaun has started working on a new storytelling game called Derail. It’s about subverting cliches and tropes in movies and video games. We talk about his new game and his first two playtests. I’ve actually playtested Ruin twice and I talk about my progress with the game. Caleb has several game design projects he is working on, so he talks about them as well.
Role Playing Public Radio, the Ennie Award winning RPG podcast, will record a live episode of their show. We will talk about Gen Con, take questions from the audience, & more! We wound up playing a game of Maid, reviewing a board game, and answering a lot of audience questions.
Thanks to Adam from RPX for recording the questions.
(Photos from Thad’s Polaroid camera)
Caleb Stokes, Jeff Barber, and I discuss our current work in game design at this panel, recorded at Gen Con 2018. I talk about the current state of Ruin, my architectural horror RPG, Caleb talks about Red Markets, and Jeff talks about Upwind. We also answer questions from the audience, trying to help them with their current design problems.