Vampires are deadly, but can they survive an entire group of player characters?Thanks to Crazon for the art!

Synopsis: After the conclusion of our Night’s Black Agents campaign, Tribes of Tokyo, we sat down to discuss what went right and what went wrong. I talk about my inspiration for the campaign, including the Long Vaults. Caleb, Aaron, and Tom describe their experiences playing the game, including their critique of Night’s Black Agents as a game.

Buy his book! Buy his book!News: Hebanon Games is proud to present the print version of No Security! Get your copy today.

Synopsis: The nuts and bolts of any game are, well, the nuts and bolts. Creating and balancing game mechanics is a tricky business, especially with a brand new system. Caleb and I discuss our thoughts on designing new game mechanics in connection with Caleb’s game-in-progress, Red Markets. Enjoy!

Drunk Quest!Caleb interviewed quite a few game designers at Gencon this year, to talk about their new creations. Because each interview was short, I made a compilation of the first four interviews. They are in order: