The Life and Adventures of Santa Claus is a delightful story by L. Frank Baum with an intriguing mythos. Rankin-Bass produced a claymation adaptation, which is where Katie and Jonny first discovered it. There have been a few other incarnations as well, including a Japanese anime.

Jonny always thought it would serve pretty well as a fantasy RPG setting, so when Katie suggested a one-shot game based on it, he heartily agreed. There will be two “adventuring parties” if you will- the immortals of the forest of Burzee, and the children of the laughing valley of Hohaho. Katie will act as a storyteller for the children, and Jonny for the immortals. The two groups will have separate adventures leading up to a unified finale. We will have pre-generated characters. We’ll be using the Reign system, which is based on the One-Roll Engine.

(Note from Ross: I was a player in this game but I forgot the names of all of the players. If you were there, post in the comments and I’ll update it.)

Synopsis: Because of the holidays, we’ve decided to take a look at the most neglected of subjects in gaming: happiness and joy. Given that the average RPG is a angst ridden world of grim and gritty darkness populated by hideous monsters and slightly less monstrous player characters where the typical encounter is a savage bloodsoaked battle to the death, what place does happiness or optimism have? Using examples from our own games, we talk about how adding even a lone bright spot in a game can add great value and provide awesome emotional payoffs for the players.

Shout Outs:

The Adventure of Lucky Pip and the Incomparable Ithamar Conchie: a $1 game of storytelling and fortune cookies.
Left 4 Dead: I like zombies. They are kawaii :3
The Majesty of Colors: A brilliant little flash game about a giant sea monster.
Night of the Cephalopods! An awesome and free PC game about evil octopi and procedural Lovecraftian narration.