Many RPGs use d20s for resolving combat, like D&D, 13th Age, and Lancer. Caleb and I have been playing a lot of d20 games recently and we wanted to talk about the nature of d20 combat. It’s a very swingy system, where every combatant can miss in a single round, resulting in nothing happening. Can this problem be fixed?

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Caleb is running a Red Markets 2E playtest campaign. Go to Hebanon Games to listen and access the beta draft rules. Caleb’s also running a bunch of Delta Green on Dead Channels.

Shout Outs

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Synopsis: Combat is the heart and soul of many RPGs but running exciting combat is harder to pull of than it seems. It often descends into tedious “I hit you you” dice rolling contests or incoherent arguments over stunting and other combat rules. How do you balance those extremes? Tom and I discuss how we keep fights interesting in a game and what players can do their part.

Instead of a letter from Tom, we read two listener letters, plus shout outs and an anecdote!

Shout outs:

  • Hotline Miami: Brutal, fast-paced combat and great music. Game of the Year 2012!
  • The Curse and Curse 2: Crazy 1980s horror movies with good special effects
  • Miami Connection: The best movie of the 198s0. Cocaine ninjas and Dragon Sound!
  • Drive: Brilliant neo-noir thriller about a driver who makes some poor life decisions.
  • Kicking It: Want to run a successful Kickstarter? Monte Cook has some good advice.
  • Godzilla the Half Century War: a Godzilla story about the poor saps in the tanks shooting at Godzilla.
  • Invasive Procedures: You’ve listened to the actual play. Now run it for your group!
  • Zombie Cinema: Fun little storytelling game of player conflicts and zombies.

Music: Le Combat by David Cyr

When we role play, we almost always imagine an action scene, whether it’s kicking down dungeon doors and slitting the throats of whatever lies beyond them or kicking open vampire coffins and staking whatever lies inside them or kicking down giant metal doors with giant robot legs and stomping whatever lies beyond them. So no matter what genre you prefer, action is part of it. But how do you run a great scene or fight or base an entire scenario or campaign in an action adventure genre? Of course there’s also a letter from Tom, an anecdote from our listener Captain Scraps and some shout outs:

Music: Various by The Inkspots courtesy of Archive.org. These are public domain. Horray!