Archive for dungeons and dragons
Ruins of Lemuria – A New World Campaign Sourcebook
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The New World is the grave of Lemuria, the greatest of all nations. The barbaric tribes that live in the New World now walk upon its bones, the ruins of temples and palaces, ignorant of the wisdom and power buried beneath their feet. When a colony from the kingdom of a distant continent settles on the shores of the New World, whispers of Lemuria flutter through the winds. Adventurers from the colony find the ruins and marvel at their beauty. Scholars listen to the legends told by tribal elders and connect them to ancient stories of a lost empire. Native warriors and mystics commune with spirits awoken by the colony’s arrival. The Ruins of Lemuria stir the blood of the ambitious and curious. Soon expeditions will be mounted to crack open the dusty tombs leading into the Stygian depths to learn their secrets and plunder their treasures. Little do these adventurers know that the doom that befall mighty Lemuria waits to greet them.
The Ruins of Lemuria describes a massive network of ruins that spread across the entire continent of the New World, the remnants of a powerful civilization more advanced in science and magic than any other in the history of the world. Fragments of their knowledge lie deep within the ruins, along with powerful magical items and vast amounts of treasure. Needless to say, if the knowledge or magic items are found and brought back to civilization, it could change the course of history. Lemurian magic and technology is still more advanced than anything else the world has ever known. A few adventurers armed with this power can end wars, curse diseases or doom their own civilization. This supplement provides a framework to incorporate the Ruins into most high fantasy RPG campaigns.
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The Goblin Hulk – A New World Campaign Sourcebook
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The Hulk has arrived!
The Goblin Hulk has dropped anchor! Weighing in at over 17,000 words, this campaign sourcebook details the inner workings of the goblin hulk, a massive ship supporting an entire horde, bent on despoiling and looting everything of value in the new world. Learn the secrets of the engineers and shamans who keep the ship running and the machinations of the merchants and chieftains who run the infamous bazaar on the hulk’s top deck. Everything is for sale on the hulk and its visitors include everyone from the vilest demons to the most ruthless mercenaries. This sourcebook also includes 3 adventure frameworks, 5 new monsters, 2 new templates and more! While this is statted for 4E adventures, the majority of its material is stat free and can easily be used for any fantasy adventure RPG.
Thanks to all the RPPR listeners who contributed to the ransom to make this possible and to the artists who added their work to this sourcebook!
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RPPR Actual Play: 4E Dungeons and Dragons – The New World Campaign Game 13
Posted by: | CommentsThe Paragon Tier begins!
A year has passed since the destruction of the thieves’ guild. The Water Barons now control Border Town, the second settlement of the colonial government. With their new power comes new challenges and new allies. A dragonborn sorcerer joins their ranks, played by Bill. What else happens? You need to listen to find out.
The New World Campaign has continued on the RPPR Actual Play Podcast. Get a complete episode listing here.
You can check out episode 14 here.
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