Rob Boyle (Eclipse Phase), Ross Payton (Baseraiders), and Caleb Stokes (No Security) discuss using the basics of economic theory to make RPG settings more unique, immersive, and fun for your players.
Designers can talk forever about economies of narrative control and the finances of the RPG industry, but what about the economic structure of your setting? Most RPGs largely ignore the topic, but the basic tenets of economic theory are a great way to immerse players in a story and create conflict. A materialist outlook can make any setting unique and generate numerous plot hooks. This panel is here to show you how. Rob Boyle (lead designer for Eclipse Phase), Ross Payton (author of BaseRaiders: Superpowered Dungeon Crawling), and Caleb Stokes (author of No Security: Horror Scenarios in the Great Depression) will discuss using economics to engage players.