Tag Archive for game design

Skills in RPGs – Episode 174

News: We are working on a new podcast called Night Clerk Radio, where we review vaporwave, dark ambient, and other haunted genres of music. Our website is live with a trailer. We plan to launch soon!

Synopsis: Skills in RPGs are an important element but many games don’t get them right. Many games have too many skills while others have no skills at all. Caleb and I talk about good and bad skill systems in RPGs and how it has changed over the years. Caleb also brings up real life skills, like rhetoric, versus their in-game equivalents.

Shout Outs

Song: Harps and Dreams by Indreba

RPPR Episode 165: The Importance of Gear in RPGs

Many RPG campaigns inevitably have at least one session that’s more about shopping for new items and gear. Some players love it and others hate it. How important are items and associated game mechanics for them? Caleb, Jay B, and I discuss the differing philosophies of items in various RPGs, from Phoenix Command’s detailed rules to Fiasco’s non-existent rules for items. We also discuss an upcoming gear book for Red Markets, plus shout outs and anecdotes.

News: Party Fowl is out! If you haven’t already got a copy of the best duck-themed social gathering board game of 2019, then get yours today! Also, I am going to Australia next month, but RPPR will still be going strong. I will be posting about my trip on Twitter and Instagram.

Shout Outs

Music: Automated Refrains by Dan Terminus

Designing Tabletop Games Through Failure Panel at PAX South 2019

Many of us have at least a few failed game designs sitting around somewhere. Instead of lamenting those failures, we talk about how to leverage them to improve your skills and inspiration. Whether you’ve already got a game published or are just now thinking about entering the fray, we want to share some of our stories of failure turned into something positive from various angles of the tabletop game design field.

Panelists: Andrew Hackard [Munchkin Line Editor, Steve Jackson Games], Scott Morris [Director of Business Development, GTS Distribution], Mike Abrahamson [Game Designer, Adventurer’s Guild Games]