Tag Archive for game design

RPPR Episode 165: The Importance of Gear in RPGs

Many RPG campaigns inevitably have at least one session that’s more about shopping for new items and gear. Some players love it and others hate it. How important are items and associated game mechanics for them? Caleb, Jay B, and I discuss the differing philosophies of items in various RPGs, from Phoenix Command’s detailed rules to Fiasco’s non-existent rules for items. We also discuss an upcoming gear book for Red Markets, plus shout outs and anecdotes.

News: Party Fowl is out! If you haven’t already got a copy of the best duck-themed social gathering board game of 2019, then get yours today! Also, I am going to Australia next month, but RPPR will still be going strong. I will be posting about my trip on Twitter and Instagram.

Shout Outs

Music: Automated Refrains by Dan Terminus

Designing Tabletop Games Through Failure Panel at PAX South 2019

Many of us have at least a few failed game designs sitting around somewhere. Instead of lamenting those failures, we talk about how to leverage them to improve your skills and inspiration. Whether you’ve already got a game published or are just now thinking about entering the fray, we want to share some of our stories of failure turned into something positive from various angles of the tabletop game design field.

Panelists: Andrew Hackard [Munchkin Line Editor, Steve Jackson Games], Scott Morris [Director of Business Development, GTS Distribution], Mike Abrahamson [Game Designer, Adventurer’s Guild Games]

RPPR Episode 143: Murder She Wrote My Scenario

News: Get Zombies of the World and both Base Raiders supplements for $30! I will also be attending Go Play NW this month. I don’t have a schedule yet for games I will run yet but I will post on social media when I do. Stay tuned!

Synopsis:The small town mystery is an old but still viable subgenre. From Murder She Wrote to Stranger Things, we can’t get enough of local citizens sleuthing brutal murders and occult conspiracies. Shaun, Caleb, and I discuss the genre and how to use it in a tabletop RPG environment and how to apply elements of it in other genres and games. We also have an Unknown Armies anecdote!

Shout Outs

  • Bestiary 6: I finally had time to read the latest monster book from Paizo. Lots of interesting critters that could be used in other games.
  • Cadfael: A TV show about a medieval monk solves crime through deduction. It helps that all the bodies are dumped in the same pond.
  • Outcasts: A sc-fi TV show about a space colony that has to deal with mysteries and surviving in a harsh universe.
  • Belly of the Beast: A tabletop RPG about surviving in belly of a giant monster. An AP is coming!
  • 8 Tracks: Music streaming site that emphasizes playlists created by users.
  • Mystery in Space Volume 2/The Weird: A little known DC hero vs a jerk JLA.
  • The Murderbot Diaries: A great sci-fi novella about a rogue robot that just wants to watch TV but has to keep its free will secret.
  • 28 Days Later Omnibus: a collection of comics set in the same post-apocalyptic universe as the movie.
  • Agents of Dreamland: an excellent new interpretation of the Cthulhu Mythos in the modern era.
  • We also talked a bit about Wonder Woman and Nier Automata. Both are good.

Song: ?????_?????????.adx by High School Drama Teacher