Tag Archive for game design

Interview with Chris Bourassa on Darkest Dungeon

I recently spoke to Red Hook Studio co-founder, Chris Bourassa about the hit video game, Darkest Dungeon. We’ve spoke about this game before on the podcast. It’s a fascinating mix of Lovecraftian horror, team management, and brutal dungeon crawling. I’ve quite enjoyed it. Find out what plans Red Hook has for Darkest Dungeon, what Chris has learned about game design while working on the game and what his favorite Lovecraft stories are!

RPPR Episode 138: Murphy’s Campaign Concept

News: RPPR is going to PAX South. Tweet @rosspayton if you want to meet up.

Synopsis: Murphy’s Rules are a long standing tradition in RPGs. The rules of the game have unintended consequences and can be interpreted in ways that create…unique situations. I created a list of some Murphy’s Rules from this thread on the SA forums so I could share them with you and Caleb.We talk about how these ideas could be mined for use in a RPG campaign. We also have shout outs and an anecdote from Caleb!

Shout Outs

Song: Pink Mist by GUNSHIP

Game Designer’s Workshop: Interview with Jeff Barber on the Upwind Kickstarter

rppr-banner-3Sponsor: Upwind is being Kickstarted right now! Check out the campaign and back it today.

Synopsis: Jeff Barber has been working on Upwind and its Kickstarter since our first interview, so I checked in with him to see how the design of the game has progressed and what Jeff has learned about Kickstarter when preparing his campaign for it. We discuss the current state of crowdfunding for tabletop games, the challenges of publishing a game now and of course the mechanics of Upwind. Enjoy