Tag Archive for game design

Interview with Dustin DePenning about Synthicide

I recently interviewed Dustin DePenning, a game designer who has published a new sci-fi RPG called Synthicide. We talk about the game’s mechanics, his background as a game designer, and more! If you’re interested in the game, you should check out its website to learn more.

Interview with Chris Bourassa on Darkest Dungeon

I recently spoke to Red Hook Studio co-founder, Chris Bourassa about the hit video game, Darkest Dungeon. We’ve spoke about this game before on the podcast. It’s a fascinating mix of Lovecraftian horror, team management, and brutal dungeon crawling. I’ve quite enjoyed it. Find out what plans Red Hook has for Darkest Dungeon, what Chris has learned about game design while working on the game and what his favorite Lovecraft stories are!

RPPR Episode 138: Murphy’s Campaign Concept

News: RPPR is going to PAX South. Tweet @rosspayton if you want to meet up.

Synopsis: Murphy’s Rules are a long standing tradition in RPGs. The rules of the game have unintended consequences and can be interpreted in ways that create…unique situations. I created a list of some Murphy’s Rules from this thread on the SA forums so I could share them with you and Caleb.We talk about how these ideas could be mined for use in a RPG campaign. We also have shout outs and an anecdote from Caleb!

Shout Outs

Song: Pink Mist by GUNSHIP