Esoterrorists: Profane Miracles

Players: Tom, Cody and Dan.

Synopsis: The first Actual Play is with this published scenario from Pelgrane Press, using the Esoterrorists RPG. Jonathan Bentley, millionaire financier, has been raised from the dead at a Los Angeles charity ball by self-styled “psychic to the stars” Cassandra Madrigal. Is Bentley really alive, or in some other state? What is his wife Grace’s involvement. Is Madrigal an agent of of esoterror, and how deep does the conspiracy go? Your team must move from the opulence of high society, to the dangers of The Core and Skid row, to mansions and hospitals. If you can avoid heavily armed criminals and survive the machinations of esoterror agents unscathed, it will be a miracle in itself.

The second game is a follow up, based on the aftermath of Profane Miracles using the Fear Itself RPG. A new drug appears in the LA ghettos, one that transforms innocent humans into ravenous monsters. Two normal residents, a priest and a loner try to survive the horrors of the streets and the things the lurk in the shadows.

If either game interests you, take a look at the Pelgrane Press GUMSHOE website for more info.

Running a horror game is a tricky business. The GM has to hit the perfect tone, set the perfect mood and run a truly scary game in order to terrify players. But it can be done. With Halloween approaching, we’ve decided to share some tips on running horror games, from basic advice on timing, storytelling and writing horror scenarios to advanced material like using theatrical techniques and props in a game. Tom has a new letter, anecdotes and of course some

Shout Outs:

Supernatural Horror in Literature by H.P. Lovecraft
Danse Macabreby Stephen King
Condemned 2: Bloodshot
In the Mouth of Madness

Feast 1 and Feast 2: Sloppy Seconds

Music: The Conet Project Listen to it online.

We’re back from the best four days of gaming! We talk about everything from the new games premiering at Gencon to the awesome people we met to the games we played or ran. It was a blast and we look forward to next year. Some of the highlights this year include meeting Dave Arneson and getting a first edition of Blackmoor autographed, interviewing quite a few game designers and writers, playtesting a new Call of Cthulhu scenario from Pagan Press (which we recorded and will post to the podcast! stay tuned for that) hanging out with gamers and podcasters, sleeping very little and eating less and running Monsters and Other Childish Things. We will post our interviews on a regular basis for the next month or so.

Games and books mentioned:

Music: The Sword of Fire by Studiomig.