The Kickstarter for season 3 of the Ludonarrative Dissidents podcast is now live! Back it today to help us fund another full season of this podcast.

The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow an invisible bridge until they arrive at a hole in the sky – and then jump through. Death awaits all but the bravest, strongest, and luckiest, but the Lady offers a reward beyond all the riches of the world: the chance to change the very stars these peasants were born under, and thus change their destiny.

We’re reviewing our first adventure for this season! We played it as the finale of last season and now you can hear what we think of the adventure as a published scenario.

I talked with Greg Stolze, author of Reign, Termination Shock, co-author of Unknown Armies, and writer on many other books (and my co-host on Ludonarrative Dissidents podcast) about his new Kickstarter for Ships, a supplement for Termination Shock. We talked about the core mechanics for Termination Shock, game design, and crowd funding RPGs.

Back Ships: How to Build and Blast Them on Kickstarter now! Greg has his own Termination Shock actual play podcast, if you want to hear how the game plays.

I’ll be recording RPPR After Hours with Greg for the RPPR Patreon soon.

Sponsor: Check out the Chew RPG Kickstarter!

After running a two part game with the new Forged in the Dark RPG, Chew, I wanted to talk to Pete Petrusha about the game. I liked how Chew ran differently than Blades as it focuses on investigating crimes instead of pulling off heists. Chew uses the FitD system but changes quite a few things about the mechanics from the original Blades in the Dark. Pete talks about the development cycle, how certain changes were made, and game design principles.