Tag Archive for pax south

Designing Tabletop Games Through Failure Panel at PAX South 2019

Many of us have at least a few failed game designs sitting around somewhere. Instead of lamenting those failures, we talk about how to leverage them to improve your skills and inspiration. Whether you’ve already got a game published or are just now thinking about entering the fray, we want to share some of our stories of failure turned into something positive from various angles of the tabletop game design field.

Panelists: Andrew Hackard [Munchkin Line Editor, Steve Jackson Games], Scott Morris [Director of Business Development, GTS Distribution], Mike Abrahamson [Game Designer, Adventurer’s Guild Games]

RPPR Episode 150: PAX South 2018 Wrap Up

Aaron, Tom, and I traveled down to Texas for PAX South 2018 and we had a blast! I finally got to play True Dungeon and we tried out multiple games that weekend like:

  • True Dungeon: An escape room with LARPing and pog collecting (kind of). It’s got it all!
  • Wild West Exodus: A new weird western themed skirmish game with great models and interesting rules
  • Tokaido: An excellent board game about traveling to Edo, in style.
  • 4 The Birds: a board game about getting your birds in a row (or square).
  • Tonight We Riot: An upcoming video game about fighting The Man.
  • Deep Sky Derelicts: A sci-fi dungeon crawling game, similar in structure to Darkest Dungeon.

We also listened to a bunch of great podcasts like:

Song: Spirits Seeking by 2mello

Collaborative Homebrew 101: A Cure for the Common Murderhobo – Panel at PAX South 2018

We’ve all been there: After hours of meticulously planning an epic campaign, our players kill the quest NPC and run off after the first shiny thing they see. The cure for this problem may be easier than you think. With your help we’ll create a world from scratch, and then we’ll crowdsource some story hooks with the audience to create a whole campaign of our own. You can steal this adventure and use it in your own game, or steal the techniques and keep your players chomping at the bit. (The map referred to in the panel is included in this post. Click on it to see a larger version)

This panel was held at PAX South 2018.

Panelists: Adam Davis [Executive Director, Game to Grow], Adam Johns [Executive Director, Game to Grow]