Caleb Stokes, Jeff Barber, and I discuss our current work in game design at this panel, recorded at Gen Con 2018. I talk about the current state of Ruin, my architectural horror RPG, Caleb talks about Red Markets, and Jeff talks about Upwind. We also answer questions from the audience, trying to help them with their current design problems.
Synopsis: The logistics of international shipping are maddening. Caleb went through a crucible but has finally delivered print copies to both American and overseas backers. Find out what went wrong and what lessons can be learned from it.
Synopsis: After the text is written and the art is drawn, the book still needs to be prepared for printing. Guess what? It’s not exactly an easy process to master. Caleb has valiantly thrown himself into it though and we can all learn from his struggles. Learn about covers, book binding, paper weight, and everything else you always wanted to know about book printing but were afraid to ask.