This was basically me the entire episodeNews: The RPPR Actual Play podcast has a new look. Thanks to KC Green for the banner! Be sure to check out his webcomic, Gun Show. We also have new content on the Base Raiders website, including a character creation survival guide.

Synopsis: Research is an important part of game design, especially when writing historical scenarios. We invited Adam Scott Glancy of Pagan Publishing to talk about research and game design, starting with his work on Cold Dead Hand, now available in The Unspeakable Oath #23. Tom, Scott, and I had a long ranging discussion that went over many topics related to history and research, so we didn’t have time for letters or anecdotes. I will list a few resources mentioned in the episode though.

Shout outs:

Music: FOR MOTHER RUSSIA

What does this image have to do with this episode? Sounds like you need to do some RESEARCH B-)In the second episode of Game Designer Workshop, Caleb and I talk about the importance of research. This is not only researching setting material but other games. It’s important to understand what kind of game mechanics have already been done so you can learn from them. Researching details for your setting, like technology and history, can take a lot of forms as well. Reading books, listening to podcasts, watching movies, and playing other games can all be considered part of research.

Song: Balkonur by Dispartition