Back during Gencon 2013, Caleb and I hung out with the talented members of Posthuman Studios and talked about many a topic, including game design and the tabletop RPG industry. If there is one interview you listen to this year, make it this one!
Synopsis: The nuts and bolts of any game are, well, the nuts and bolts. Creating and balancing game mechanics is a tricky business, especially with a brand new system. Caleb and I discuss our thoughts on designing new game mechanics in connection with Caleb’s game-in-progress, Red Markets. Enjoy!
Caleb of Hebanon Games is in the beginning stages of designing a new RPG from the ground up, and he has decided to document the entire process, from start to finish. In this new series, Caleb will talk to other game designers and figure out what works and what does not work when making a new role playing game. In this episode, Caleb and Ross discuss the concept for his new game, which is called Red Markets. You can read more about it here on the Hebanon Games blog. If you’re interested in game design, be sure to give this a listen!