mixed-six1Welcome! Spencer, Caleb, and Producer Ross are trying something new. On The Mixed Six, we drink six beers and have six conversations. It’s a variety show that slurs its speech, and we’d love to get some feedback on it.

  • Beer 1: Professional Drinking with Mother’s Brewing Company’s Imperial Three Blind Mice. Spence and Caleb talk about how this is all a tax dodge for their alcoholism.
  • Beer 2: Dissecting Our Fun with the Green Flash’s Passionfruit Kicker. We geek out about the game Potion Explosion and the rarity of perfect information games
  • Beer 3: Armchair Director with Deshutes Jubeale. ”Tis the season to argue about our Top 5 Christmas movies
  • Beer 4: Sportsplainer with Mother’s Brewing Company’s Backyard Wheat. Spence educates Caleb and Ross about field goal percentages at Mile High Stadium
  • Beer 5: Binge Binger with Boulevard’s Snow and Tell We lay it all on the line and open up about our guiltiest TV pleasures.
  • Beer 6: Drunk Enough with Sierra Nevada’s Narwhal. As fueling up for just such an occasion, Spence and Caleb discuss if it’s even possible to defeat cognitive dissonance and how it’s done.

Music: Below the fold

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puppetland-coverNews: Puppetland is now out! I wrote two adventures for it and we will do an actual play of it in the near future. Stay tuned. Also, Faust has moved to Washington so he can work for Camouflaj and we wish him the best of luck!

Synopsis: Caleb and I discuss the challenges and rewards of recording games, either for podcasting or sharing with the community, or just for posterity’s sake. Technically, it’s easier now to record than ever before but how does it affect the game itself? It definitely makes a GM more self-conscious about what kind of games they run and how they are run. Is it worth it? That’s a question only you can answer, but Caleb and I go over the pros and cons of recording games. We also have some shout outs and an anecdote from this Patreon special game: Delta Green – Hearts and Minds.

Shout Outs

Songs: Selections from Blank Banshee Mega.

dresden-picWe finished season 1 of Dan’s Dresden Files campaign so it’s time to talk about how it went. This campaign was unique because Dan managed to wrangle two separate groups of players into a single plot line that escalated as the game progressed. We talk about how that worked and what we thought about the Dresden Files RPG game mechanics. If you want to learn more about running Fate system games or the Dresden Files as a setting, check this episode out!

If you missed any of the episodes, use our campaign page to find all of Season 1’s episodes.