Tag Archive for ruin

Game Designer Workshop Episode 17: Ruin and Party Fowl Update

Even though Red Markets is out, Caleb is still hard at work designing new games and fulfilling stretch goals. He gives an update about Party Fowl, a new card game currently in development. Meanwhile I have made a few breakthroughs while working on Ruin. I now have concrete ideas on how a game should work and have made progress on character generation rules. Hopefully I will have playtest rules at Gen Con this year!

Game Design Workshop Panel at Gen Con 2017

RPPR presents a panel on game design, hosted by Ross Payton, Jeff Barber, & Shane Ivey. We discuss our latest projects, thoughts on making games, & answer questions from the audience. I also talk about my latest ideas for Ruin, the architectural horror RPG I’ve been working on for a while.

Game Designer Workshop: Live at Gen Con 2015

ruin-previewThe RPPR crew is back from Gen Con and we have a lot of podcasts for you! Caleb and I gave six panels and we recorded them all. The first is a new Game Designer Workshop episode, where I talk about my progress in Ruin and Caleb discusses his new beta for Red Markets. RPPR: making mistakes in game design in real time, for your entertainment!