Synopsis: Shaun has started working on a new storytelling game called Derail. It’s about subverting cliches and tropes in movies and video games. We talk about his new game and his first two playtests. I’ve actually playtested Ruin twice and I talk about my progress with the game. Caleb has several game design projects he is working on, so he talks about them as well.
Caleb Stokes, Jeff Barber, and I discuss our current work in game design at this panel, recorded at Gen Con 2018. I talk about the current state of Ruin, my architectural horror RPG, Caleb talks about Red Markets, and Jeff talks about Upwind. We also answer questions from the audience, trying to help them with their current design problems.
Even though Red Markets is out, Caleb is still hard at work designing new games and fulfilling stretch goals. He gives an update about Party Fowl, a new card game currently in development. Meanwhile I have made a few breakthroughs while working on Ruin. I now have concrete ideas on how a game should work and have made progress on character generation rules. Hopefully I will have playtest rules at Gen Con this year!