A system-less RPG scenario is designed to be able to run in any system for a particular genre. Writing one is just as challenging as writing one for a single system. I’m launching a crowdfunding campaign on Backerkit for The Night Clerk, a system-less modern horror scenario, as a zine. In this episode, Caleb Stokes, author of No Security a collection of system-less scenarios, and I talk about them. I also go a bit into using Backerkit as a creator. We also discuss architectural horror and what that term means.

Sign up on the Backerkit pre-launch page to receive notification when the project goes live. It should start in early September!

Check out Hebanon Games Open Design for more info on Red Markets Second Edition!

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Synopsis: Thad and I both have ideas for scenarios. I got an idea for an investigative scenario (probably Delta Green) after I watched a series called Fear City. It focuses on the FBI’s prosecution of the mafia in the early 80s and how wiretapping was a key component. So I thought why not build a scenario around wiretapping? Thad recently read a book called Strike about the history of labor organizing and thought that would be an interesting challenge for a Red Markets game. In this episode, we talk about our ideas and how to structure them as adventures.

Follow Thad’s Twitter profile to keep up with his latest work, including his upcoming Twitch stream!

Shout Outs

Song: The Object by Gary Sevison

News: Patreon is keeping the current fee structure. If you canceled your patronage to RPPR because of the proposed changed, fear no more! Everything will be the same.

Synopsis: Labyrinths and mazes may seem similar but they diverge in one important aspect. A labyrinth has only one path to its goal (linear) while a maze features multiple paths to multiple destinations (nonlinear). Bill and I talk about designing linear and nonlinear scenarios and their place in creating great campaigns. We also have shout outs and anecdotes!

Shout Outs

Song: Old Haunts by 2 Mello