RPPR presents a panel on game design, hosted by Ross Payton, Jeff Barber, & Shane Ivey. We discuss our latest projects, thoughts on making games, & answer questions from the audience. I also talk about my latest ideas for Ruin, the architectural horror RPG I’ve been working on for a while.
No Soul Left Behind, a full campaign for Better Angels, written by RPPR’s Caleb, is now available for purchase. In this special interview, you can hear how the book came to be, Greg Stolze’s thoughts on it, and a lot more! From hilarious playtesting stories to lessons learned on game design, this discussion covers everything you wanted to know about No Soul Left Behind. Don’t forget to listen to the RPPR Playtest campaign, if you haven’t already.
News: A new hero has been released for Base Raiders. Check out Elizabeth Solomon, a scholarly vampire!
Synopsis: For some reason, we’ve kept up making podcast episodes since 2007. It’s taken us that long to get to 100 episodes of the main podcast, but here we are. Of course, we had to do something special, so we’re doing a roundtable discussion of our history and answering listener questions. We also have Shane Ivey from Arc Dream Publishing and Greg Stolze on as guests. Because of all our guests, this is a longer than usual episode. In fact, this episode went so long, I broke it up into two parts. I’ll release part two next week. Thanks for listening to us. RPPR has been a blast so far and I hope to continue it until the inevitable Cthulhu/zombie/meteor-based apocalypse 😀