Archive for the new world campaign

At long last, the Codex of War is finished! This is the third book in the New World Campaign setting. The colony has survived its first winter in the New World, a testament to the courage and fortitude of its inhabitants, but now a greater threat looms over the fledgling settlement. While nearby native tribes have decided to live peacefully with the colony, a powerful coalition of tribes farther inland is ready to make war. Led by an enigmatic tyrant, these tribes seek the colony as a cancer growing in their homeland. The brave adventurers who protect the colony must stop the coalition before all is lost.

War takes on many forms. Simple and sporadic raids on neighboring tribes, civilized duels and battles that follow complex rules of etiquette and protocol, or all out war between determined foes who fight to the bloody end. No matter what type of war, the colonists have only two options: defeat the tyrant or face utter obliteration. The tyrant will not settle for anything less than total victory.

Categories : RPG PDF
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Mar
09

RPPR Episode 42: Sense of Wonder

Posted by: Ross | Comments (9)

New Rewards for the Codex of War Ransom! Have Ross run a game of YOUR CHOICE over Skype!

In this episode we discuss how to add a sense of wonder to your game. Tabletop RPGs are only limited by your imagination yet too many games are dull dungeon crawl affairs of 10 foot wide corridors and orcs guarding pies, forever.  So how do you get that overwhelming awe in your game? We both talk about a few ways to introduce it using examples from earlier games. As Tom was too busy playing video games to write a letter (again), I read a story from Ichor Falls called Candle Cove.

Forum Shout-outs

Other Shout-outs

Music: Wonder 2 Wonder by The Flavor Foundation

Categories : Podcast Episode
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Feb
16

RPPR Episode 41: The Smoking d20

Posted by: Ross | Comments (6)

Zombies of the World: a web series from RPPR co-host Ross Payton. Visit the Zombies of the World website and tell your friends about it!

The Codex of War: A New World Campaign PDF ransom is up! Donate now to make sure we meet the goal!

Synopsis: Running a mystery based game is far different than an action based game. Tom has realized this after running several Call of Cthulhu games so we decided that talking about the differences in structure from an action to an investigative game would be a good topic for the show. We go over how to prepare a mystery game, what you should read to learn more about them and how to run them. If you want to see how I run a mystery that I created myself, check out the AP I just posted, The Arcadia Signal.  Instead of a letter from Tom (since he is too busy playing Mass Effect 2 to write one), I read an excerpt from the utterly hilarious novel, How I became a Famous Novelist by Steve Hely.

Shout outs below the fold.

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Categories : Podcast Episode
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