Caleb Stokes, Jeff Barber, and I discuss our current work in game design at this panel, recorded at Gen Con 2018. I talk about the current state of Ruin, my architectural horror RPG, Caleb talks about Red Markets, and Jeff talks about Upwind. We also answer questions from the audience, trying to help them with their current design problems.
Jeff Barber, designer of Blue Planet and Upwind, stopped by recently so we caught up on how Upwind has been progressing. While the main game is done, Jeff is hard at work on the first campaign. Creating a new style for Upwind adventures and getting feedback from playtesters, has been challenging. I’ve been busy working on a freelance project, but I wrote a micro-game to take a break from it. After I saw Honey Heist, I thought I could write a micro-game, so I created Weird Trip I uploaded the alpha rules and the first playtest to the RPPR Patreon, but I’ll eventually release it to the public.
Sponsor: Upwind is being Kickstarted right now! Check out the campaign and back it today.
Synopsis: Jeff Barber has been working on Upwind and its Kickstarter since our first interview, so I checked in with him to see how the design of the game has progressed and what Jeff has learned about Kickstarter when preparing his campaign for it. We discuss the current state of crowdfunding for tabletop games, the challenges of publishing a game now and of course the mechanics of Upwind. Enjoy