The New World – Free 4E D&D Campaign Setting

News of the discovery spreads like wildfire. Ambitious lords, zealous high priests and enterprising merchants draw their plans fervently. The docks of the cities blaze with activity, as ships are outfitted for long journeys and word goes out at every village square and tavern throughout the kingdom. The New World has been found and the rush to claim and colonize it has begun!

If you enjoy the New World, please consider contributing to the Codex of War Ransom so we can produce a third PDF!

Download The New World Primer [64 page PDF]

Download The Goblin Hulk [48 page PDF]

Art of the New World

The New World Campaign Setting was developed by Ross Payton, host of RPPR for his 4E D&D campaign. A series of free PDFs is planned to develop the campaign, supported by the ransom model of generous RPPR fans. The first supplement released is the New World Campaign Primer and the second is The Goblin Hulk.

Actual Play Episodes of the New World

The New World campaign began as the RPPR 4E campaign. It’s gone over 30 sessions so far and this section lists the first 12 episodes, the heroic tier of the campaign and the start of Paragon. Unfortunately, episode 1 was lost due to technical reasons. The first recording is episode 2. To find future episodes of the campaign, check out the RPPR Actual Play Podcast.

  • Episode 2 – dungeon of the water spirit – meet the grippli
  • Episode 3 – goblin hulk arrives – pinchy, Cordelia
  • Episode 4 – grippli kidnapped by goblins
  • Episode 5 – Thelonius the merchant lord
  • Episode 6 – rival adventurers and protecting the grippli from Axgore the slaver
  • Episode 7 – Battle with a young dragon
  • Episode 8 – Explore the Lemurian ruins
  • Episode 9 – Pontifex the lich is introduced
  • Episode 10 – Fighting the Thieves Guild
  • Episode 11 – Marching on the Thieves Guild stronghold
  • Episode 12 – Final battle with the Guild
  • Episode 13 – Paragon Tier begins

The New World Campaign Primer

The New World Primer is the first supplement of a campaign setting about a newly discovered continent, suitable for most fantasy worlds. The first expedition from the old world has just landed on the shores of the New World to start the first settlement. The name and exact location of the continent is left undescribed so you can more easily fit the New World in your campaign. A few dozen colonists, including a brave party of heroes (i.e. the player characters), band together as they try to tame the savage wilderness, make peace with the native tribes and establish the first settlement. The supplement provides all you need to get started in the New World.

The New World Campaign Primer offers:

  • A new player race – The grippli, optimistic frog people who want to take their place as a dominant species in the world.
  • New Monsters – like the Raven Mocker, a necromantic scavenger and Lemurian Skeletons, wandering undead that attack the living on sight.
  • The Lost Totem – a short adventure for level 1 characters.
  • New Feats, rituals, adventure hooks and more!

Art by Josh Hunter, Ean Moody, Vincent Daniels and Alex Romero.

The Goblin Hulk

No one welcomes the goblin horde into their land. No one wants the goblins as guests or friends. No one, not even the other monstrous races, trusts the goblins. They are as the locust, a ravenous swarm consuming or despoiling all within reach. Normally, they are held back by the armies of civilized nations but the New World lacks an organized defense.

The first goblin ship has laid anchor off the shore of the New World, a massive hulk that holds together despite its improbable construction. It is a ramshackle floating fortress with countless goblins nesting within it. Its very presence destabilizes the region and if left unchecked, the goblins could overrun the New World.

Art by Josh Hunter, Ean Moody, Violet Kirk and Kevin Kircus.