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RPG Design

Base Raiders is done. Now begins the real work.

so game. many words. wowMy newest book, Base Raiders, is finally out. It took me about 10 months to complete it, from first draft to final layout. That’s about 2 months longer than I originally planned for but I did have 2 additional chapters because of stretch goals. It’s a complete RPG, available in both PDF and print, and weighs in at 260 pages , which is about 146,000 words altogether. Originally, the plan was to release it and then start work on a new Kickstarter project but I realize now that Base Raiders could be an entire game line, not just a single product. That means I need to create additional content for the game, both free content for the website and paid content available as PDF and POD books. Working on the book for this long has also made me realize I need to find more writers because I can only create so much material in the amount of time I have available.

The plan now is to focus on short, quality PDF material for Base Raiders, but is also usable for other superhero RPGs – single NPCs, small bases, and other supplements. Obviously, I’ll supplement this with actual play podcasts and fiction. So, the challenge now is splitting my time between Base Raiders and other projects. Now that the GUMSHOE system is now available in OGL, I want to create a Carcosa based game for it, but that will take quite a bit of time and effort as well. Also, will splitting my time between 2 systems prevent either one from being as popular as they can be? It’s an interesting dilemma and I’m not sure exactly how I’ll proceed from here but when I do figure it out, I’ll let you guys know. In the mean time, BUY MY BOOK

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blog posts RPG Design

Post Mortem of Call of Cthulhu: Hotline Miami

Do you like hurting other people?I recently posted a a one shot Call of Cthulhu scenario based on the PC game Hotline Miami on RPPR Actual Play that confused some fans of the show so I thought I would try to explain what the hell I was going for when I ran Hotline Miami. If you haven’t listened to the episode yet, I suggest you do or this won’t make much sense. This post will have spoilers in it for Hotline Miami and Spec Ops: The Line.

The scenario contains 4 main elements: Hotline Miami the video game, the King in Yellow mythos, Spec Ops: The Line, and an idea I’ve had for a while – instead of making the player characters fight, let them share control of a golem that fights their battles for them. Keep reading to find out how I used them…