*Sigh* Had this about 2/3 finished, then phone browser crashed & ate it. Ain't technology grand?
Anyways, I've been kicking around a concept for this here game, as my new work schedule may allow me to participate. Here goes.
The Philosopher-King
He's just this guy, you know? More specifically, he's that one guy in every humanities class in college who fully drinks the Kool-Aid. The one who, each semester, is all et up (as they say in my homelands) with whatever new philosopher/political theorist/etc. he's got a class about. He's convinced that if everyone just understood Budhism/Marx/Tolstoy/Hobbes/meh like he now does (i.e. barely), the world would be this incredible, harmonious, enlightened place. In particular, the P-K is totally blown away by a too-literal reading of The Republic (maybe minus the homo-eroticism. Maybe) and Also Sprach Zarathustra. For the non-classicists in the audience, he 'believes' in a dual physical/mental meritocracy, with a super/overman at the top (hm I wonder who that could be). He's in the heroing business to make himself know as the thinking man's choice for Ruler of Everything '12, and to become more powerful through the acquisition of lost schema & gnosis.
Powers:
For starters, I'd work up versions of the newmatter bolt/cord/sphere combo from Neal Stephenson's Anathem, which I'm stealing much from anyway. Then, power level permitting, I'd buy some powers of limited reality warping, either as in the Millenarian many-worlds tricks, again from Stephenson, or as minor philosophical shout-outs, al a the Dungeons & Discourses bits of Dresden Codak.
As for drawbacks: either powerlevel or safety. Powerlevel: the reality warp is very limited, and as such requires more clever than brute-force application. Safety: when you're yanking on the rigging of reality, what happens if you tug the wrong rope?
Thoughts?