Author Topic: Gamma World Character Creation  (Read 13713 times)

mrlr

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Gamma World Character Creation
« on: August 16, 2011, 03:34:20 PM »
Do you guys know Gamma World?  The post apocalyptic setting for 4e?  Well it's stripped down 4e, but very close.

Half the fun is creating characters.  Due to the lethality of the game, character creation is very easy and completely random.  The randomness adds to the quick character creation because no one is allowed to mull over their character for too long.

I found these rules on a Play by Post game for creating a character:
Code: [Select]
Roll 1d12 for each origin. 1-5 means you select from the first column, 6-10 is from the second column, and 11/12 is from the
 third column. Roll a 1d20 or 1d8 to receive your origins.

pre:

1  Android              AI            Antimatter Blaster
2  Cockroach            Alien         Demon
3  Doppelganger         Arachnoid     Octopoid
4  Electrokinetic       Cryokinetic   Photonic
5  Empath               Ectoplasmic   Reanimator
6  Felinoid             Entropic      Regenerator
7  Giant                Exploding     Saurian
8  Gravity Controller   Fungoid       Vampiric
9  Hawkoid              Gelatinous
10 Hypercognitive       Magnetic
11 Mind Breaker         Mythic
12 Mind Coercer         Nightmare
13 Plant                Plaguebearer
14 Pyrokinetic          Plastic
15 Radioactive          Prescient
16 Rat Swarm            Reanimated
17 Seismic              Shapeshifter
18 Speedster            Simian
19 Telekinetic          Temporal
20 Yeti                 Wheeled

If you roll the same origin twice, your origin is "Engineered Human".

Each of your origins indicates its primary ability. You get a score of 18 in the primary ability of your first origin, and a score of 16 in
 the primary ability of your second origin. If the primary abilities are identical for both origins, then you get a 20 for that ability score.
 For the rest of the unassigned ability scores, roll 3d6 for each.

Each of your origins provides one or more bonuses to specific skills. You also receive a +4 bonus to one random skill. Roll 1d10 to
 determine your random skill.

pre:

Skill           Key Ability
1) Acrobatics   Dexterity
2) Athletics    Strength
3) Conspiracy   Intelligence
4) Insight      Wisdom
5) Interaction  Charisma
6) Mechanics    Intelligence
7) Nature       Wisdom
8) Perception   Wisdom
9) Science      Intelligence
10) Stealth     Dexterity


Hit Points at 1st Level - 12 + your Constitution score
Bloodied Value - ½ your hit points, rounded down
Hit Points per Level - 5
Fortitude Defense - 10 + your level + higher of your Strength or Constitution modifiers
Reflex Defense - 10 + your level + higher of your Dexterity or Intelligence modifiers
Will Defense - 10 + your level + higher of your Wisdom or Charisma modifiers
Armor Class - 10 + your level + armor bonus + shield bonus + higher of your Dexterity or Intelligence modifiers (if wearing light or no armor)
Speed - 6 +/- modifiers from your origin
Initiative Modifier - your Dexterity modifier + your level + other modifiers
Attack Bonus (Weapon) - your best modifier from the weapon's key ability score pair + your level + weapon accuracy modifier
Attack Bonus (Power) - the power's key ability modifier + your level + power accuracy modifier (or weapon accuracy modifier if the power works with a weapon)
Skill Bonus - the key ability score modifier + your level + other modifiers

Anyway, I decided to create a character and I ended up with a Saurian (Dinosaur) primary and Nightmare (Embodiment of Fear) secondary.

I decided that this character is Dinosaur Batman.  This is a system that allows you to play Dinosaur Batman and it's awesome.  I thought of Tom after I made the character.

Roll up a character.  It's pretty fun.

clockworkjoe

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Re: Gamma World Character Creation
« Reply #1 on: August 16, 2011, 04:08:35 PM »
:dice 1d12:

Moondog

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Re: Gamma World Character Creation
« Reply #2 on: August 16, 2011, 04:30:47 PM »
I love random CharGen. Personal favorites are MAID RPG and Teenage Mutant Ninja Turtles and Other Strangeness.

Let's see, roll of 1d12 got me a 11 which means column 3, roll of 1d8 was a 2, getting me a Demon, then the second one is a 2 for the first, giving me first column, and the second was a 16, so a shapeshifter.

So a demon shapeshifter? That's cool.
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clockworkjoe

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Re: Gamma World Character Creation
« Reply #3 on: August 16, 2011, 04:51:50 PM »
meh random dice roller feature doesnt work with new version of SMF and I can't find a package that will enable it and work with this version.

Setherick

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Re: Gamma World Character Creation
« Reply #4 on: August 17, 2011, 09:28:33 AM »
meh random dice roller feature doesnt work with new version of SMF and I can't find a package that will enable it and work with this version.

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Ryo

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Re: Gamma World Character Creation
« Reply #5 on: August 17, 2011, 07:15:39 PM »
Photonic Regenerator (11,11,4,6)


mrlr

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Re: Gamma World Character Creation
« Reply #6 on: August 18, 2011, 01:25:22 PM »
Photonic Regenerator (11,11,4,6)

You control/are made out of light and you can heal/detach your body parts and new ones will grow back.

So... Wolverine if he were a Green Lantern.

That's terrifying.

Ryo

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Re: Gamma World Character Creation
« Reply #7 on: August 18, 2011, 02:07:34 PM »
I was thinking more like Birdman

Joven

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Re: Gamma World Character Creation
« Reply #8 on: August 18, 2011, 02:12:09 PM »
Photonic Regenerator (11,11,4,6)

You control/are made out of light and you can heal/detach your body parts and new ones will grow back.

So... Wolverine if he were a Green Lantern.

That's terrifying.

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Ryo

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Re: Gamma World Character Creation
« Reply #9 on: August 18, 2011, 02:53:20 PM »
Admiral Kizaru is badass. If he wasn't high all the time. He'd be even more dangerous. :P