Author Topic: D&D Next  (Read 46231 times)

SageNytell

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Re: D&D Next
« Reply #30 on: June 08, 2012, 11:41:00 PM »
Oooh! Oooh! My turn! Pick me!

When Ross reads my PM, I will probably have some interesting news on this front.  ;D

Kroack

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Re: D&D Next
« Reply #31 on: June 09, 2012, 11:34:22 PM »
On this note of D&D Next, has anybody looked at Dungeon Crawl Classics RPG?

Looks interesting.

http://www.goodman-games.com/5070preview.html


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nasus

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Re: D&D Next
« Reply #32 on: June 25, 2012, 10:12:11 PM »
We finally did some playtesting of D&Dnext and I enjoyed it. Our DM is playing through the included adventure in another campaign, so he made one up for us. It primarily consisted of getting us into as many battles as possible and I was really impressed with how quickly combat went. I enjoyed it immensely and I was really expecting to hate it.

CADmonkey

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Re: D&D Next
« Reply #33 on: June 27, 2012, 04:38:27 PM »
I know it's been two weeks but I didn't see anyone address this directly:

seriously? Fighters don't have any class powers anymore? That's lame.

From the sounds of things, Fighters will have class powers, only they won't be called "Martial Powers", they'll be called "Combat Maneuvers" and they'll have OPTIONAL stamped on them.  It looks like 5e will have a lot of 4e in it, only those bits will be renamed and made optional "modules".

http://community.wizards.com/dndnext/blog/2012/06/27/modularity_and_combat_subsystems

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SageNytell

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Re: D&D Next
« Reply #34 on: June 27, 2012, 06:14:27 PM »
Gotta love the degree of mathematical analysis (i.e. none) they put into their product when their entire product is just a series of mathematical expressions with descriptions attached.  ;D
"Let's use bounded attack rolls! Let's minimize modifiers! Let's include a -10 modifier! Wooo!"

Ryo

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Re: D&D Next
« Reply #35 on: June 29, 2012, 10:02:37 AM »
So a fighter can get a bonus to damage or a knockdown without a to-hit penalty. Well that sure makes them on even footing with wizards.

SageNytell

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Re: D&D Next
« Reply #36 on: June 29, 2012, 11:44:22 AM »
I know, fuck jocks man, amirite? My verisimilitude does not allow for a fighter to actually attack more than once per round.
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Ryo

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Re: D&D Next
« Reply #37 on: June 30, 2012, 10:00:04 PM »
I was hoping "Combat Maneuvers" would be more than trip, sunder and disarm. I don't want a game where wizards are the stars and every other class is support. At this point it seems like wizards will have a ton of options, dps, buffs, control, debuffs and the fighter has..trip?

What was the point of WotC even showing this?  What class is going to take a -5 or -10 to try one of these maneuvers?

QuickreleasePersonalitY

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Re: D&D Next
« Reply #38 on: July 06, 2012, 11:00:06 PM »
So what's the deal with the next Iteration with AD&D?  Are they getting away from the Bridge Wargamer Orgy of 3rd & 4th ed?
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SageNytell

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Re: D&D Next
« Reply #39 on: July 08, 2012, 10:04:32 AM »
So what's the deal with the next Iteration with AD&D?  Are they getting away from the Bridge Wargamer Orgy of 3rd & 4th ed?

...beg pardon? Not familiar with the turn of phrase.

QuickreleasePersonalitY

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Re: D&D Next
« Reply #40 on: July 08, 2012, 07:39:58 PM »
SageNytell,

*chuckle*  Sorry for the neologisms.

It's just that, for me, after 2nd ed AD&D seemed to be getting more and more arcane, like Contract Bridge and wargameporn.
« Last Edit: July 08, 2012, 07:43:40 PM by QuickreleasePersonalitY »
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Teapot

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Re: D&D Next
« Reply #41 on: July 09, 2012, 07:14:51 AM »
So what's the deal with the next Iteration with AD&D?  Are they getting away from the Bridge Wargamer Orgy of 3rd & 4th ed?

What's the deal with airplane food...?

QuickreleasePersonalitY

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Re: D&D Next
« Reply #42 on: July 09, 2012, 04:23:19 PM »
a PSA on the dangers (joys for furries?) of some airline food

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Trust the quantum computer, the quantum computer is/isn't/maybe your friend

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« Last Edit: July 09, 2012, 04:25:35 PM by QuickreleasePersonalitY »
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