So I have been loving the Heroes of New Arcadia AP, so much so in fact that i decided to shamelessly rip it off, my problem however, is that the players seem to be completely oblivious to the fact that their actions have repercussions within the game world. Some examples of this are: 1. The police have declared martial law after the "Heroes" obliterated the terrorists attacking the bank in the first game (One player just completely disintegrated an enemy in front of a massive crowd of citizens and police), 2. When fighting the evil Columbian ex-nazi sorcerers in their warehouse, they decided to kidnap a power armoured super soldier with the sole purpose of tearing his armour off so that a player could wear it, but left the Fabricator which was making OGRe weapons in the hands of a Cuban gang which was also fighting the Columbians, 3. killing said super soldier in the middle of a suburban street after he escaped by first throwing a neighbour's minivan at him, shooting him repeatedly with a martian death ray and finally, punching him in the head so hard that the only thing left above the shoulders was a fine red mist - all in front of their neighbour's children
all of these actions have escalated the reactions of pretty much every faction in the game towards instant hostility towards them, but while the players' actions are way over the top, they still want to help the city and consider themselves as heroes.
My question for everyone here is: do you have any experience with players overreacting with their superpowers? and if so, how do you scale the game to incorporate this without just having every single encounter becoming a shoot on sight battle.