I'm going to be running a Better Angels campaign once the group gets back together on a single night and a few more of the rules get solidified. The basic structure of the plot came to me tonight, and I'd like to be able to start picking away at it in spare moments.
Without giving too much away, the campaign will start as an origin story (e.g. how you got possessed by a demon and got superpowers). Everyone is going to be in a charter school for At Risk inner city youth in St. Louis. You certainly can be a teacher if you wish, but no one is limited to that character concept. PC's could be administrators, students, counselors, janitors, lunch ladies, IT professionals, maintenance staff, contractors, resource officers, visiting parents, politicians on walkthrough inspections, or anybody else that might be on the premises.
It would help if I had some ideas as to what players are leaning towards. Nothing that you write down is final, but it will certainly help me come up with initial ideas if there are a few character concepts flying around. It's too early for demon ideas yet; we'll design those in-game. Besides, you have little say in how your character's demon manifests and a lot of creative control over someone else's.
So, any help? The first session or two is going to be that "A Dirty World" scenario Ross is always telling me to write about schools; who do you want to play?