Author Topic: Violence in gaming.  (Read 32688 times)

metalwhisper

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Violence in gaming.
« on: December 18, 2012, 08:16:07 PM »
Hey everyone, was curious about thoughts on violence in gaming given the recent school shooting in CT. Not to downplay the tragedy, which really is unspeakable( I can't imagine what the families involved are going through), but frequently games, as well as other forms entertainment media, are targeted after incidents like this by the news. This is nothing new, going back to the paranoia many people had regarding D&D in the 80s, and earlier with comics and rock'n'roll, etc. Anyone else here old enough to remember Mazes & Monsters? Of course, this sort of scrutiny has also been put on movies and now, video games, as well. But as a life long gamer who remembers the stigma of liking a non-mainstream pastime back in the day, I know the feeling that when something like this happens, you wonder what sort of backlash will occur.
I was wondering about what RPPR 's take on this topic might be. From what I gather, a few of the crew on the podcast such as Caleb and Cody are educators themselves, and Ross is an author( and yes, I did, in fact,  buy his book), and they're all creative folks.  I imagine they would have a lot of insight on this topic if they wanted to share their thoughts on it.
From my part, when I think about it, my interests in Fantasy, Sci-Fi, and Horror are intresets in genres that do obviously, have a lot of violence. And never once, in all my years as a gamer or a geek, have I ever thought of hurting another human being. It was always very clear to me what is make-believe, and what isn't. In fact, I would say games, and movies, comics, etc. helped form my moral compass today. It almost sounds silly, but I feel it is true. There's a lot of positive experiences games can create. Of course, those won't get covered by the news. That being said, criticism leveled at games and other media for contributing to violence may have some merit, and clearly many games would be inappropriate for minors. There have been studies supposedly linking games to increased aggression as well, etc.  As gamers, what is our responsibility in addressing these issues? Or are these issues even our responsibility at all?
Sorry if this topic has already been addressed somewhere else on the forum, or if it belongs better in another category, or if people here are just tired of the discussion, but this is something I've been thinking a lot of lately.
Thoughts? Anyone? Anyone? Anyone?

clockworkjoe

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Re: Violence in gaming.
« Reply #1 on: December 18, 2012, 09:18:47 PM »
I think a certain percentage of all humans are violent and will use violence under certain conditions. In that group, a subset of them will use violence inappropriately and a subset of those people will ultimately attempt to kill others and some of them will succeed. How that violence manifests and who is victimized by it varies based on a wide variety of factors including culture, the psychological and physiological makeup of the killer, geography, economics, and politics. In our particular culture, this sometimes eventually results in a tragedy like Newton.

This article makes several good points: http://www.rolereboot.org/culture-and-politics/details/2012-07-why-most-mass-murderers-are-privileged-white-men

"Rates of domestic violence, including homicide, are roughly the same across all ethnic groups. Statistically, murderers are more likely to kill family members and intimate partners than strangers. But while men from all backgrounds kill their spouses, affluent white men are disproportionately represented in the ranks of our most infamous mass murderers. In other words, the less privileged you are, the less likely you are to take your violence outside of your family and your community."

Media that glorifies or focuses on violence in some form has been a component of almost every culture and civilization in history. Blaming one particular type of media is about class warfare - the people attacking violent games/music/movies etc. view their own media and culture as inherently superior to others, even though their own favored media glorifies violence and exploitation as well, just in different ways. Maintaining distinctions between social classes is one of the major ways the elite stay on top - if you don't have the right signifiers of status and culture, you can be ignored.

All media and forms of entertainment have to be understood in their original context before they can be judged and even if a particular story or game is 100% bad news, it doesn't mean censoring it is the solution. After all, what you perceive as wrong doesn't mean you have a right to keep it away from everyone. Christians wanted to stop D&D because it had occult themes but why should they determine what non-Christians get to read?

Obviously parents have a right to control what their kids read and play but their rights stop at my first amendment rights. Censoring these games and stories won't solve the problem of mass murderers randomly killing innocent people. It's a complex problem, so a single step solution won't work. I think it would require better mental health services and somehow finding a way to keep these people from acquiring arsenals of weapons and ammo so easily.

I recently found this article: http://www.washingtonpost.com/blogs/wonkblog/wp/2012/12/14/mythbusting-israel-and-switzerland-are-not-gun-toting-utopias/

Interesting stuff.

Mckma

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Re: Violence in gaming.
« Reply #2 on: December 18, 2012, 09:23:37 PM »
I am actually training to be an educator right now (will have my credential at the end of the year),  but I don't think I'll talk too much to that end.  In my mind, from what I understand, schools aren't specifically targeted because they are schools, but rather because that's what was convenient.  Which again isn't to downplay it, but it also speaks to the fact that I don't think trying to make schools "safer" is necessarily a solution.  I know at the high school I teach at the district is working on some new regulations (like locking doors when class is in session) that don't seem to make too much sense in this regard.

Anyway, speaking to video games/gaming and links to violence, from my understanding, most of those studies are heavily misused.  The ones I've looked at (and I read a number a few years back) merely made a connection between increased anxiety/aggression after playing a violent video game.  The "problems" with these studies (as far as saying violent video games increase aggression) were:
1.  Most of the control groups were people not playing video games (i.e. there was no control for a non-violent video game, or even "less violent") game.
2.  The increased aggression in several was in perception of intentions (i.e. they thought other people's actions were more malicious), not necessarily in how the tested individual acted.
3.  The effect was not lasting (i.e. after a bit away they "calmed down") and it is difficult to link it to long term behavior modification.
4.  The effects were not really any different than individuals in otherwise stressful situations (i.e. someone who was under pressure from a deadline would act the same way).

Again this was a few years ago, but basically the impression I got was: Violent video games are tense and stressful (which is often why we like to play them, it gets us on the "edge of our seat"), and they are designed to be so.  When people are stressed, they perceive threats more readily (fight or flight instinct).  Therefore after playing violent video games, you have a heightened sense of "fight or flight" reactions and can act more aggressively.  But there isn't any real link to this manifesting itself in behaviors outside the norm (i.e. you aren't going to go do something you wouldn't normally).

So that's basically the view that I've developed on violence in games as far as "causing" violence in real lives.  Of course this is just my opinion.  Also, it neglects potential effects of desensitizing people to violence, which could potentially lower their inhibitions to do something damaging, but again, that doesn't "encourage" them, it's more removing a psychological pressure that would hinder someone who might be inclined to it otherwise...

QuickreleasePersonalitY

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Re: Violence in gaming.
« Reply #3 on: December 18, 2012, 11:54:21 PM »
metalwhisper,

i grok where you're coming from.  i'm an old-time gamer from the days when RPGs were 'wargaming with acting' and GMs were adversarial, there to murder the players...

gaming is spiritual for me -- it has brought a lot of meaning and purpose and fun to my life and it has extended far back before RPGs...human life is full of play.  i remember the worlds i used to explore before books and dice...

one aspect of RPGs that is still strange to me is why do so much of the mainstream RPG market seem to be aboot murder and violation of civil laws?

i am also married to a wonderful American (Oregonian, actually -- i grok that Oregon is its own country) and have come to understand a bit more of things American.  As a Canadian, our identity is, unfortunately, tied up intimately in 'we're not American'.  so its been fun being able to explore bits of America...

on to the recent killing, like another online friend of mine has riffed on, i think it is important to let this event break us, crack our hearts, let the pain and feelings flow...let it remind us of what is included in being human and, perhaps, to urge us to be better people, especially to each other and to stop being so afraid of getting to know your neighbour ("but they might be crackheads, or want to steal my stuff...")...

and perhaps to think on things like perhaps Americans are spoiled with their 2nd Amendment?  Yay, you get to have a gun...why should you even be allowed to have one?  What aboot your society?  Your fellow human being?

Note I am writing that mostly to urge people to think...

and this could jar people to do more research into things like mental illness, violence, how the media works, the history of America, the history of guns, biology, violence in other cultures, Marxism, reading "The Lucifer Principle" by Howard Bloom, etc etc

oh, and i'm not officially a member of the RPPR crew -- just a fan and interested bystander :3
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metalwhisper

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Re: Violence in gaming.
« Reply #4 on: December 19, 2012, 01:24:19 AM »
Hey all, thanks for your responses. It is an interesting topic on a distressing problem.

Clockworkjoe: I realize, as you point out, that it's also a very complex problem having many facets including mental health, gun laws, and with no simple solution. The links provided fascinating reading. I do feel that censorship is definitely not the answer. Also, if I'm understanding it correctly,  the view that the "blame media" thing is actually a form of class warfare is an interesting point, which I haven't really considered before, but it does make sense. For example, proponents for less gun control(usually conservative) point out that's it's not the guns but the entertainment media causing the violence. Proponents for more gun control(usually liberal) point out that it is the guns, and also the entertainment media. I guess both can be seen as saying, we value a gun culture, or a progressive culture, or a whatever culture etc. but your "video game" culture is inherently wrong and should be banned, and you are somehow wrong for liking it.
Nice to know that even though liberals and conservatives can't agree on anything else whatsoever, at least they agree that video games are bad.
Incidentally, sometimes it seems to me people who defend guns and blame video games also seem to be the people who can't get enough of war movies. None of them are saying that WWII movies might be a problem though. Don't get me wrong, I'm not necessarily for or against gun ownership, and I'm all for well done WWII movie. Just an observation that seems to be an example demonstrating how one group says its media is ok, while other media isn't, even though both are equally violent. I wonder if it's more of an American thing. Fan of violent sports? Great! Fan of horror movies? There's something wrong with you.

Mckma: Yeah, research studies can be readily misinterpreted, especially when brought up in the context of tragic events such as a mass shooting. And I also agree with many of your points. However, the news does cites these sorts of studies frequently. Several I watched recently have all but stated that violent video games and movies have directly caused the shooting. Not very good journalism, probably. Actually, I'm starting to wonder lately if there is  such a thing as good journalism?

Quickrelease: No worries that you're not a member of RPPR, I'm really interested what all my fellow gamers think about this subject:) You bring up a good point: why RPGs are usually focused on murder, violating the law, etc? Could there be an interesting RPG game, or at least scenario, that could be run without including anything violent? And this can also be asked about gaming as a whole. Looking at my Steam game library, I don't think I have a single game that doesn't have one violent aspect or another. Is it because it's thrilling, more interesting? Probably part of the reason. I don't really know. That's a complex topic as well. What I do know is that most (though certainly not all) of the gamers I have known are the friendliest, most considerate people. Actually I think that goes for most fans of sci-fi, fantasy, horror, etc. The way the news media tells it though, we're all ticking time bombs. And to put it simply, I think that is untrue and unfair.

Anyway, sorry if I started rambling. Just my thoughts.

« Last Edit: December 19, 2012, 01:29:33 AM by metalwhisper »

clockworkjoe

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Re: Violence in gaming.
« Reply #5 on: December 19, 2012, 03:05:48 AM »
Most World War 2 movies tend to promote a certain type of nationalistic patriotism and the virtues of the ideal citizen-soldier. Killing is a grim necessity when it is done by righteous American soldiers against enemies that threaten our freedom but it cannot be shirked. Their sacrifice, faith (in Christianity or Judaism usually), humility, bravery, and ingenuity of the common soldier should be praised and soldiers that lack these qualities should be pitted or punished, depending on the nature of their failure. The world is ultimately just. While the good suffer, they eventually win. Everything is part of a greater plan. People get what they deserve.

Violent video games are not told in a standard linear storytelling format, like a movie or book, so they are automatically suspect. Few of these games follow the same ethos as the World War 2 movies I told above. Killing becomes an abstraction, part of the theater of absurd. Life is not just. It is nasty, brutish, and short. Video games typically support values that are considered subversive/corrupt/trashy by defenders of middle and upper class values.


metalwhisper

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Re: Violence in gaming.
« Reply #6 on: December 19, 2012, 12:10:48 PM »
Good points. And I think it also shows how some media is labelled "good" or "bad" by certain groups based on their values. Yet, if you take away the context of a war movie for the sake of this example, as far as acts of violence committed, their number, their gruesome nature, and so on, those movies have just a much violence and gore as movies or games without the same perceived value systems. Leads me to think that it is not necessarily the violence that is being disapproved of, for all the anti-violence and morality talk, but more the reason it is being committed. Violence is good if it is being perpetrated for the right people, for the right reasons, against the right people. Yet, I can't help but wonder that a mass shooter might also thinking that he is committing his act for the right, justified reasons as well. Scary and distrubing thought.

Teapot

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Re: Violence in gaming.
« Reply #7 on: December 21, 2012, 04:08:30 AM »
For example, proponents for less gun control(usually conservative) point out that's it's not the guns but the entertainment media causing the violence. Proponents for more gun control(usually liberal) point out that it is the guns, and also the entertainment media. I guess both can be seen as saying, we value a gun culture, or a progressive culture, or a whatever culture etc. but your "video game" culture is inherently wrong and should be banned, and you are somehow wrong for liking it.

The thing is that the relationship between media and culture is complex and no one wants to say that America has a culture that glorifies and enshrines violence with the hope that people will understand that only certain violent actions are awesome and others are not. Many people do not get that or create their own contexts to place themselves on the awesome side. If we were looking for causes we'd have to go under the media and to the culture that eats it up. See the words people use about the Culture Wars, elections, football games...

Clint Eastwood was invited to speak at the Republican Convention. He's famous for being an actor playing people who stripped of context kills people to get what they want - which makes them heroes. That was just the low hanging fruit of examples, it's everywhere in language and media, but only because it comes from a culture that enjoys that.

As for video games/rpgs in the 80s, nothing is going to come from this. RPGs were an easy target in the 80s because no one had looked too deep at the Satanic Panic and varying levels of hucksters were having a field day. Video games were a target before they became an industry that rivals Hollywood for billions in profit. Plenty of talk can come about video games but at some point, Microsoft will keep making profit, Sony might spend some money too.

Labeling media is one thing but it's just the easy way to blame something and go back to doing what people were going to do anyway.

clockworkjoe

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Re: Violence in gaming.
« Reply #8 on: December 21, 2012, 01:48:25 PM »
A data point about mass murderers in the US: http://en.wikipedia.org/wiki/Bath_School_disaster - a 1927 mass killing, perpetrated by someone who did not play violent video games and probably did not watch very violent movies, if he watched them at all. Also the top single mass murderer in US history.


metalwhisper

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Re: Violence in gaming.
« Reply #9 on: December 21, 2012, 08:39:37 PM »
Interesting that a tragedy of such magnitude occurred back in 1927. Way before the "corrupting shadow industry" of video games and entertainment warned of by the NRA's executive vice president, Wayne LaPierre, in a press conference today.
I can't say I know much about the NRA, but after hearing some clips of that conference, I'm inclined to think that it's full of batshit crazy people. No offense to any responsible gun owners out there. But still: Batshit. Crazy.

QuickreleasePersonalitY

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Re: Violence in gaming.
« Reply #10 on: December 21, 2012, 08:52:08 PM »
another way to look at "old WW 2 movies" is that they are aboot trust:  trust in the world,  trust in the government, trust in people, trust in the imagination of the viewers.  to follow this idea, there came a time when movies became cruel...like have you ever watched the Omen and that bit when David Werner's head gets lopped off?  Why do they need to show that?  They don't, but they did and that says something.



metalwhisper,


you might also want to check out Stephen Pinker's book "The Better Angels of Our Nature" on how worldwide violence has been going down historically and an attempt to find a causal narrative why the USA seems to be a violence outlier...
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metalwhisper

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Re: Violence in gaming.
« Reply #11 on: December 21, 2012, 11:33:26 PM »
Thanks for the book recommendation. Looks interesting. I'll add it to my reading list. Whether violence in the world today is actually increasing, or if it is only perceived to be more prevalent due to things like modern communication technology, is something I've wondered about. The whole "things were always better before" thing always came across as BS to me. Things were actually probably a lot fucking worse.
I mean, sure, I'd like to play an RPG set in medieval Europe, but would I have actually liked to live in medieval Europe? Like really? Hell no.
Well, then again, maybe it was better. After all there weren't any video games back then, so I guess there couldn't have been any violence.
« Last Edit: December 21, 2012, 11:35:29 PM by metalwhisper »

Teapot

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Re: Violence in gaming.
« Reply #12 on: December 23, 2012, 08:27:29 AM »
As to Wayne LaPierre and his words, he's had a rough year getting almost nothing for all the money the NRA's PAC put into the election and looking stupid while doing it. And worst of all, when the thing he was hoping for, the possibility of some form of gun control talk, he wasn't ready.  It's why most of what he said was outright stupid. He's looking for Shadow Councils ruling the world because he remembers the heyday of the Birchers and that "media" can be a good dogwhistle.

What we're seeing with his confrence (besides why the NRA normally won't respond to a mass shooting) is a relic, he came in in 1991 and managed to say enough to make George HW Bush leave NRA. That he is still someone who gets air time speaks to his personal power but not his relevance to the world. He's using failed talking points from the 90s and earlier here and for some reason it was not network policy to play circus music when he was on.

clockworkjoe

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Re: Violence in gaming.
« Reply #13 on: December 23, 2012, 01:02:35 PM »
As to Wayne LaPierre and his words, he's had a rough year getting almost nothing for all the money the NRA's PAC put into the election and looking stupid while doing it. And worst of all, when the thing he was hoping for, the possibility of some form of gun control talk, he wasn't ready.

What? The NRA doesn't want anyone talking about gun control. That's the whole point of the organization.

Teapot

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Re: Violence in gaming.
« Reply #14 on: December 23, 2012, 10:42:31 PM »
If no one talks about gun control the NRA becomes less important to gun owners and looks more crazy from the outside. They need a balance of people talking but not doing things to keep people interested in them.

If LaPierre wants to keep his personal power/influince he needs to be fighting something, it was starting to look bad for him in that Obama did more or less nothing on any gun issue during his first term. That's where the crazy came from, the NRA PAC spent a lot of money screaming about how it was a clever ruse to lull Americans before the jackbooted thugs came for their guns and that sounded stupid to many. If this does result in something happening, he won't look as bad. If Obama's second term passes with no attempt at gun control, the NRA PAC will lose a lot of cred.

Also the NRA is pretty vast, their political wing needs this to keep fear up but the rest is just chugging along as normal.