Author Topic: Action vs. RP  (Read 6800 times)

buddy

  • Slayer of the Dread Gazebo
  • *
  • Posts: 29
    • View Profile
Action vs. RP
« on: April 09, 2013, 08:20:53 PM »
How much action/dice rolling is too much vs. role-playing of PC/NPC interaction?

I'm action-heavy & wearing out Players is a concern.

Is there a recipe for this? How do forum GMs handle it?

I use action to drive PCs to the "Hook", then layer more action to challenge PCs. Is that too much?

Thank you for any advice, in advance.

Leviathan

  • Zombie Apocalypse Survivor
  • **
  • Posts: 56
  • Back-up singer for the Tusken Sound Raiders.
    • View Profile
Re: Action vs. RP
« Reply #1 on: April 09, 2013, 09:35:32 PM »
It depends on how the campaign was conceptualised. Is it a straight-up go from A to B and kick evil in the face, or something else?

As far as interaction with NPCs, I'll usually let dialogue go until information needs to be extracted, where the dice rolling comes in play. I tend to reward good role-playing with information or bonuses on rolls. I generally keep the dice rolling to a minimum, and let the players inquire about making rolls (roll Persuade to be let inside the club, roll Insight to see if bouncer is bullshitting you, etc).

Just don't chase the players around all game long from plot point to plot point, unless that's what they want.
Railroad Diary, a place where I occasionally put words.

Flawless P

  • I walk between the rain drops, tommy gun and katana in hand
  • *****
  • Posts: 1024
    • View Profile
Re: Action vs. RP
« Reply #2 on: April 09, 2013, 09:36:14 PM »
I don't think there is a specific answer that is good for everyone.

I know that there are some sessions where we have 0 fights.

Then there are some session that are nothing but combat.
42.7% of all statistics are made up on the spot.
If you can't fix it with duck tape you haven't used enough.
I intend to live forever -- so far, so good.