I'd love to hear the overall plot of your game, plus some of the ideas behind the characters, if you have the time.
We're only on our third session right now, so there's not an overall plot yet; we're still kind of in the world-building stage (I love games that have collaborative world-building like this).
Anyways, our characters are:
Solomon Shiver (played by me): Solomon's a whole mess of crazy trying his hardest not to blow up on the world; he was raised in a heretic town that settled most problems with corporal punishment, and repented when the town was destroyed by infighting and other ill-defined backstory not figured out yet. Now he's got a rather hardline idea of how the world works, and has to overcome a strong desire to murder heretics outright.
My whole idea for the character is exploring the idea of doing the right thing the wrong way; not quite "the ends justify the means," but similar. I'm working on an essay to pin down the idea, but it's still kind of nebulous; makes sense in my brain, though.
Serendipity Goodweather: Honestly, there's not much to be said for Serendipity at the moment; she doesn't have much of a back story or any driving ideas behind her. My fiancee created the character to try to play someone not much like her.
Feng Ezekiel Wu, "Zeke": Zeke's player wanted to play a Chinese Sherlock Holmes, basically; he was going to make the character into more of a dick, but he's not very good at playing jerks. Very Canadian in that regard. Zeke's whole idea is pragmatism, and the aftermath of fighting for a lost cause; he's a soldier from this universe's Boxer Rebellion (which happened a few decades earlier), trying to forget his past, and having (possibly) found god in the Territories. He's got a lot of doubts.
Reuben Tanner: At the moment, Reuben is a cypher; the guy who's playing him is not the best at roleplaying – he's a bit shy – and has trouble making characters and then getting into character. I'm trying to help him out with that. Reuben's apparently a jaded hotshot? I dunno.
I'll do a writeup of the first few sessions when I'm feeling a bit inspired, or we overcome our current story arc; as of right now, we're trying to figure out if a Mountain Person who shot a priest is possessed or not. Pretty much every NPC we've interacted with has hit all my suspicion buttons, but I'm kind of paranoid.
A highlight of the game, though; I popped a guy's collar with bullets, after shooting his horse.