I'm going to explain the specifics about how I came to the question I'm going to ask. There will be SPOILERS for some Hebanon Games releases. If neither sound appealing, you can just skip to the bolded question at the bottom. I'd appreciate hearing some other peoples' thoughts on this.So I've been thinking about this awhile, but it kind of came to a head today. Tim wrote a very nice summary of his running Lover in the Ice for his group. They called it "disturbing" (yay! it worked!), but then made a joke about him being a freak for backing it on Kickstarter (not so yay). I've also gotten reviews of the scenario like this one:
http://diehardgamefan.com/2012/11/22/tabletop-review-lover-in-the-ice-no-security/And while I think the review above is overall positive, I have to admit I was a little disappointed that DieHard GameFAN didn't care for the scenario as much as the others in the No Security pack merely because of the sex angle. I'm not angry, and I get that the topic is hard to touch on even briefly for some gamers, but
Add all this with my writing today. I'm working on the monster for The Wives of March. The description sort of ran away from me and reached the level of short story, but I just rolled with it. Anyway, I was plugging along for awhile before I realized I was kind of squicking myself out. I took a break, Sara snuck in an read it, and now she's giving me a look that says I-just-realized-our-7-year-relationship-is-an-elaborate-ruse-to-torture-and-kill-me.
Part of me feels like this is a good thing: if it can't scare me, what chance does it have with an audience? But I'm also doubting myself. I think its probably a good thing that a MONSTER is scary and disturbing, but I don't want to make people too uncomfortable at the table. I mean, when I came up with the Amante, it literally never occurred to me that people would be made so squicky by it. I actually worried it would be boring because the whole conflation-of-sex-and-death theme would be too trite to be scary. But I've heard suggestions that it actually makes people too uncomfortable to play. I don't want that at all.
But on the flip side, I also want to call bullshit. I think I write games that are clearly R rated, and that you shouldn't teach your kids how to play RPG's with Cthulhu-esque horror games. That is to say, people know what they are getting into with Hebanon Games.
I also think that sex, reproduction, and many other factors in life beyond violence are scary as hell, and I don't know what horror gains by avoiding those topics -- so long as negative actions within those contexts are treated as realistically terrifying rather than exploitative. So long as it serves the narrative at the same time, horror is supposed to transgress and make people uncomfortable, isn't it? If monsters can't have babies, but it's totally cool if they eat your face or suck your soul into a non-Euclidian hell dimension, isn't that just to serving the weird American disconnect between violence vs. EVERYTHING ELSE the culture finds offensive?
To use an example, Skip Mill's house gets mentioned a lot in playthroughs I've been told about. Players get grossed out by the porn covered walls. Good -- that's the point -- but hardly anyone mentions his mother's chewed remains in the bedroom or the blind, taloned monkey-thing crawling around the attic. Why not?
How is the Amante lifecycle any more disturbing than man-sized puppets that bait you into being prey for an alien god (Bryson Springs), obese carrion eaters festering beneath your feet (Red Tower), or inescapable hell-grubs that can manifest from another dimension at any time and without explanation (Fall Without End)? Is it creepy because some people that aren't infected with hell parasites decorate that way in the real world? Is the sex angle somehow intrinsically too exploitive or sexist? But if so, how specifically? My monsters are equal opportunity harbingers of destruction, and I don't think I for one second fetishized how
fun an Amante attack was (or at least I hope no one read it that way...that's genuinely scary to think about).
Despite the urges used to drive them towards new victims, Seeders are NOT trying to rape anyone; they are trying to
murder them, though I will admit that the primal fear of violation is something I was trying consciously to tap into. The Amante is NOT doing anything that could be called sex; the fact that's it has an animal definition of its action that doesn't intersect with the human perception is where the scary comes from. I mean, I was consciously going for an
Alien vibe, but the scariness is what people remember about that brilliant film, whereas I worry I'm falling short and just landing in "pervy." Obviously, this wasn't my intention, and it's something I'd like to prevent in the future whether its due to the subject matter or just my inability to pull it off.
So yeah, here's the question that all this brings up: How far is TOO far in a Horror Game? What can't be done in a story at the table, and is it the same list for Horror films or books? I think I know when something transforms from terrifying to tasteless, but my definition differs from others. Clearly, that difference of opinion is always going to exist, but what really worries me is that I don't have any kind of vocabulary for addressing that limit, nor do I know what I should do when that border comes into view. Should I attack it? Steer clear? What makes for a better story and game in the horror genre?
You folks are cool, and the extra cool ones are familar with my work
. Plus, many on the forums are more widely read in the genre than I. I'd like to hear what everyone has to say.