With apologies to Tad, I've been editing this post for hours and don't want to get stuck in an infinite loop.
Because I am a procrastinator, my journey into RPG design is intended to reform my habits. Thank you to the people in this community for making me a better person!
I break my game design into the following three categories:
The Inspiration
“That great poets imitate and improve, whereas small poets steal and spoil.” –W.H. Davenport Adams (To read how this quote has been stolen and spoiled:
http://quoteinvestigator.com/2013/03/06/artists-steal/)
I re-listen to GDW every month, and enough of Caleb’s work ethic has subconsciously stuck in my brain to make me start planning. Since the first episode I have plotted 8 different adventure scenarios; my general game design principles; and the design mandates for rewriting the Cthulhutech RPG, which is my group’s Palladium.
(Remember the F.A.T.A.L. review? Here’s the spiritual successor
http://tradwiki.foxxtrot.net/index.php/FATAL_%26_Friends:_B-C#CthulhuTech_.28by_Ettin.29)
However, for my first attempt I want to imitate and improve upon the best material available, so I’m going to rip it straight from Caleb’s brain.
The Concept
In Episode 85: We Three Games, Caleb pitches “sling stone”, described as “The Boys without the sophomoric cussing and sex jokes and absurd Irishness”. I want to write this game (Caleb-willing). A game about people, from the special operative badass to the societally-oppressed single mother, who are tired of putting up with superhumans. Superhumans fly in the face of Justice and forget the consequences of their actions as often as they forget their own history and allegiances. You want them gone. Are you going to kill them or can you destroy their reputation? Do you hope to capture them first? How do you crush an invincible being? Let’s find out.
Before I write it, I am following the New Arcadia playbook for superhero games and running a campaign to test the conceits.
The Campaign
When there’s trouble, you know they called. The Young Vanguard have trashed Marathon City time and again in the name of fighting crime. Safeguarded by city government sponsorship and the lax prosecution levied against heroes in training, the only restitution they ever have to provide is a handshake and a smile. That apartment block they threw the hijacked bus through gets patched up, but only because the international courts ruled that someone, the government or the Paragons, pays when beyond-a-reasonable-doubt heroism can be proved.
A legal gray area exists between the black-and-white of heroic charity and villainous punitive damages. When the chameleon rhino-trashes your restaurant for a vegan protest or the star-spawn opens a gate above your house during necronomicon book club, that’s recreational power use and clearly not of world-saving significance. The government suggests private legal action and insurance won’t cover you if you don’t have overwhelming evidence and the right premiums paid. The Vanguard’s legal team? They will give ground if you could just see reason and sign this gag order. The institutions know whose fault it is: yours, for being at the wrong place, wrong time.
You’ve lost life and limb to a gang of emotionally-fueled, mentally-unsound teenage demigods. You’re done with the proper channels. You have a like-minded support group and you will make them pay.
Thesauradon Presents:
“The Kids Aren’t Alright”
My goals, system choice, and challenges will be in the next post.