So I'm doing a 1920's game that is one part to kill a mockingbird, one part Ghoul cult busting, and the rest is Slenderman interaction. We started the game, but due to exhaustion and what not it wasn't really a full session so we still have a lot to play-through. I realized today that when old Slendy showed up I was using anachronistic methods based on the youtube ARG's.
My question is, how do you think Slenderman would interact with (i.e. screw with) folks in a small 1920's town? This is more to the effect of... well what effects would show in a world where video cameras aren't around to cause distortions? would it be regular poltergeist fair? Like in the "EverymanHybrid" videos? or are there any other really interesting ways to interpret Slenderman if he appeared in 1920's that anyone would be willing to share?
Any electronics in the area flicker, slendy advances over time and his distortions are his presence and he's not adapted to cameras... yet.
But back in the 1920's? That street light oh those are finally starting to sink in.
Also if you see him in the corner of your eye/reflection, your dizzy, memory gaps, blurred vision. Make a PC be working at the pond and then cut to the others and cut back say he's now at the barn. Tell him it looks like he finished what he was out there too do but he has no memory and it took longer.
Birds avoid Slendy, his electrode-magnetic pattern makes them blind, same with other animals sensitive to the magnetic system
Also Slendy has connections to fire. So make flames draw in random directions against the wind were he last was. Or were his tentacles are and make them snuff out if he draws too far or close. Getting close popping like a fire cracker.
Also shadows