If the player realizes he may not be as powerful, and is okay with that, I don't really see a problem with that. "Power" in the combat sense does not always translate to ability in game. I mean if you look at Star Wars, Han Solo did a lot and he didn't have Force powers. Depending on the player's attitudes and what their motivations are, you could kind of do the whole, "super powerful, but not quite sure how to interact with others vs. not quite as powerful, but really knows how to manipulate others/work in society" dichotomy...