Author Topic: Red Markets Inspiration  (Read 360531 times)

crash2455

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Re: Red Markets Inspiration
« Reply #105 on: September 25, 2015, 06:06:02 PM »
That does bring up a thing that has so far not come up (and ideally will not need to): These rules are great for PvE but similarly to GUMSHOE they don't really work so well for PvP.  The system is designed as a zero sum system but you can't do that for PvP because the system now becomes completely symmetrical and it's not designed for that.


crash2455

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Re: Red Markets Inspiration
« Reply #107 on: September 28, 2015, 12:40:34 PM »
Not really an inspiration thing so much as a thing I did for personal sanity.  I mapped the success probabilities in a grid because the core mechanic felt too arbitrary even though speaking realistically it's not that much different from any percentile system.

You can look at it here

This was useful for playtests as it also allowed me to explain to my players that probabilities are not as uneven as they appear and also give them enough resources to know how spending extra points for a bonus on a roll can help.


Cthuluzord

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Re: Red Markets Inspiration
« Reply #108 on: September 28, 2015, 03:45:01 PM »
Quote
Not really an inspiration thing so much as a thing I did for personal sanity.  I mapped the success probabilities in a grid because the core mechanic felt too arbitrary even though speaking realistically it's not that much different from any percentile system.

You can look at it here

This was useful for playtests as it also allowed me to explain to my players that probabilities are not as uneven as they appear and also give them enough resources to know how spending extra points for a bonus on a roll can help.

That's awesome! I'm really glad you took the time to do that (sorry it damaged your sanity). A visual representation of the probability curve is something I'm going to have to include in the book. The dice mechanic is intentionally swingy and uncertain, but I don't want people getting turned off from the game thinking it's impossible or something. Really, with the ability to spend charges and bid for success, it's a less brutal curve than something like CoC.

But I think it's hard for new players to grasp that being badass in your "skill and stat" is not enough to consistently perform, especially with Potential limiting rather than adding. Badass shooters spend a lot of time at the range (+4 Skill) AND burn a lot of ammo (+4 in charges) to get their 80% or something shooting roll. I don't make that apparent enough in the current draft, and mapping the curve like this will help teach that concept faster and with less frustration than seeing a bunch of conservative spends fail at the table.

crash2455

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Re: Red Markets Inspiration
« Reply #109 on: September 28, 2015, 03:47:08 PM »
Yeah, I found if players don't know their success chances they will only ever spend the base point to roll and just kinda hope for the best because they're afraid of wasting points.

Twisting H

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Re: Red Markets Inspiration
« Reply #110 on: September 28, 2015, 04:20:32 PM »
This seemed to capture some of the spirit of Red Markets




http://datem.deviantart.com/art/suburb-561894521

pigsinspaces

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Re: Red Markets Inspiration
« Reply #111 on: September 29, 2015, 05:59:47 PM »
Cargotecture... I seem to recall this was done in Londons docklands as an artists community
http://www.containercity.com/projects/container-city-I

crash2455

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Re: Red Markets Inspiration
« Reply #112 on: October 01, 2015, 12:07:35 AM »
So the job in the game I'm running tonight involves competition from DHQS, and the players have taken to calling them "the dicks" to make conversation faster.

Not necessarily inspiration, but it was a thing I enjoyed that came out in play.

Twisting H

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Re: Red Markets Inspiration
« Reply #113 on: October 01, 2015, 12:41:18 PM »
So the job in the game I'm running tonight involves competition from DHQS, and the players have taken to calling them "the dicks" to make conversation faster.

Not necessarily inspiration, but it was a thing I enjoyed that came out in play.

....why didn't I think of that.  Fits in perfectly with the setting.

Twisting H

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Re: Red Markets Inspiration
« Reply #114 on: October 01, 2015, 01:10:02 PM »
Reminded me of Red Markets. A future tech prototype married to an old reliable.



http://pavellkid.deviantart.com/

The Ukrainian artist has several post apocalyptic pieces.  He draws inspiration from Roadside Picnic/STALKER.













This one is titled "Loss" :)



Cross guard on the sickle could be from a coke can.



Clearly a mutant but in Red Market's canon could be a guy with a goiter and a thyroid problem.



NONE PURER






Taping a wrench to the end of your makeshift axe makes it a multitool.



« Last Edit: October 01, 2015, 01:37:09 PM by Twisting H »

Cthuluzord

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Re: Red Markets Inspiration
« Reply #115 on: October 01, 2015, 01:54:40 PM »
Does anybody know if this Ukrainian fellow A.) speaks English or B.) offers reasonable rates? With a slight shift in tone and refocusing, this dude could be amazing, but I can't seem to find any info on him.

Twisting H

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Re: Red Markets Inspiration
« Reply #116 on: October 01, 2015, 02:07:59 PM »
Hmm. I think your best bet is to make a Deviant Art account and send him a direct message.

His last update (the gun posted) is Sept 19th so he's active.  He responds in English in the comments.



Twisting H

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Re: Red Markets Inspiration
« Reply #117 on: October 04, 2015, 12:52:57 AM »
Caleb, since you appear to be in the looking for art phase, I've thrown together a bunch of images of varying relations to post apocalyptic themes for inspiration/perusal

http://drthoth.deviantart.com/favourites/66950404/post-apocalyptic

Also here are some Deviant Art post apoc collections. I found them randomly by clicking on a picture I liked and finding what collection had included them in the lower right corner.

http://mbboy.deviantart.com/favourites/63434271/post-a

http://dreamdrawer26.deviantart.com/favourites/62471968/The-End

http://mjwilliam.deviantart.com/favourites/1636567/Post-Apocalyptic-Eye-Candy

http://zloygrin.deviantart.com/favourites/66486392/POSTAP

Good hunting. 

Jace911

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Re: Red Markets Inspiration
« Reply #118 on: October 04, 2015, 01:30:05 PM »
As thanks for Caleb's shoutout to my placemats and prosthetic rules on the latest GDW episode I decided to post the ever-expanding list of Taker names I keep on my phone:

50-Cal
A-Poc
Apostle
Arclight
Arsenic
Bastard
Bearskin
Black Baron
Bloody Mary
Bowie
C-Biscuit
Chan
Chewy
Chopper
Cossack
Crackerjack
Crosshair
Crow
Delta-V
Devil Dog
Diamondback
Dragon
EMP
Excalibur
Faith
Fallout
Feral
Flint
Gat
Goblin
Grinder
Hair Trigger
Harley
Hatchet
Headcount
Holiday
Honey Badger
Hopscotch
JDAM
Knight
Komodo
Mace
Maestro
Major
Mako
Marshall
Mercy
Mongoose
Napalm
Pandora
Pike
Plato
Prettyboy
Prince
Razor
Roadrunner
Robin
Ronin
Sandman
Scratch
Shank
Shiner
Skidmark
Skipper
Smokes
Spyder
Sticks
Switch
Terminal
The Rev
V8
Viper
Wasp
Waterdog
Whisper
Winchester
X-Ray
Z-Rex

Alethea

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Re: Red Markets Inspiration
« Reply #119 on: October 04, 2015, 01:43:14 PM »
Planning on making a random Taker name generator there Jace?
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