Question about setting.
If DHQS is the ultimate antagonists for the players in the settting (clandestine goverment agency dedicated to ensure that there are no orginized civilization/survivor resistance and unpersoning of anyone in the loss) how can any taker group ever work for them without distroying their retirement plan? It seems your branded by the devil for life because he caught you trying to sneak into his house. The end result being joinning them and sent right back out on missions or being killed as a security risk.
Would it be any better working for the moths or we talking high fuctioning driven refugee that needs shit done until you die.
It would seem the way to survive in red markets is to not engage with any of the major players At All, And just scootch by into the safezone. You need both to live, moths for ubic and DHQS for bounty but neither are your friend and will get you killed.
I'm not Caleb, but seeing the DHQS as nothing but ultimate antagonists is only one possible choice that the Market could make when running the setting. In your game, they could be less hostile and ruthless than they are in the Brutalists Maybe they're trying to extinguish all organized Enclaves, or maybe they're trying to pick certain ones to grant official Reclamation status to. Or maybe some parts of the Agency are doing one or the other of those things, or completely different things, or are just so inefficient and unaccountable that they're not really doing anything with a single discernible purpose.
The fundamental fact for Takers is that DHQS needs jobs done, and they have a lot of money. Yes, it's pretty dangerous working for the Feds, but that's who has the money.