While arriving late for Free RPG Day, I demonstrated a total lack of willpower and picked up the Eberron Player's Guide. Thumbing through it, I realized that if I didn't start a campaign, someone else would. So my Tuesday game that just has not gained much traction in the story is going to be more or less restarted into Eberron.
Basic Premise: A Clandestine Organization is swiping materials, notes, etc. of various experimental/theoretical works of the Dragonmarked houses (particularly House Cannith) and using them to muck around for a currently unknown purpose. However, ever since these materials have leaked, events have been occurring straight out of the Draconic Prophecy that suggest they are building up to an event on par with the Day of Mourning. A few members of various interested organizations (Dragonmarked House leaderships, Royalty, scholars, etc.) are assembling a inter-agency/disciplinary task force to investigate the Organization, reclaim said missing research, and bring the bad guys to justice, and oh yeah, try to save the world.
What I'm shooting for in terms of feel is an investigative story that features some dungeony hack-and-slash to sate the D&D bloodlust. I tried this my first time through 4th ed and the players didn't take well, then I shifted the focus to a Dungeon Crawl to acquire the Holy MacGuffins of finishing the Story Arcs. This time through I'm thinking investigation, "random" encounters to impede the investigation, and liberal use of Dungeon Delve when the players need to retrieve a particular item from a dungeon.
Thoughts, Questions, Suggestions?