Author Topic: OLD SCHOOL DUNGEON CRAWL  (Read 481127 times)

Setherick

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #330 on: September 29, 2009, 10:26:45 PM »
Also, for the fighter cohort:

Rolling 4d10:
(1+1+2+5): Total = 9


Hit points plus his CON bonus.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #331 on: September 29, 2009, 10:28:15 PM »
*OOC
how do i not know someone is out to get me if i drew the card?

also i think it would be a good time to see what i know about skaven

knowledge
Rolling 1d20:
(10): Total = 10

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #332 on: September 29, 2009, 10:29:35 PM »
The skaven are rat-men, known for their sneaky rat-like ways.

ArtfulShrapnel

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #333 on: September 29, 2009, 10:37:43 PM »
Berkins

Though he was thinking about running away to the woods and the cave near town to avoid the potential riot, Berkins is drawn in by the song and dance number in town square.

"I would like to draw some cards! I'll take all five! Berkins is a savvy investor!"

With a grin.
« Last Edit: September 29, 2009, 10:46:13 PM by ArtfulShrapnel »

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #334 on: September 29, 2009, 10:41:07 PM »
Pakos
Pakos attemps to sneak up on the bugbear as it's looking at the rats

Rolling 1d20:
(2): Total = 2

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #335 on: September 29, 2009, 10:43:55 PM »
Ahren

After hearing a voice from apparently nowhere judge him, Ahren asks the peddler if he can draw the other 4 cards.
"to make it interesting"

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #336 on: September 29, 2009, 10:47:48 PM »
Berkins draws from the deck:

Jester: Gain 10,000 XP or two more draws from the deck.

Throne: Gain a +6 bonus on Diplomacy checks plus a small keep. The character becomes a true leader in people's eyes. The castle gained appears in any open area she wishes (but the decision where to place it must be made within 1 hour).

Throne: Gain a +6 bonus on Diplomacy checks plus a small keep. The character becomes a true leader in people's eyes. The castle gained appears in any open area she wishes (but the decision where to place it must be made within 1 hour). Drawn twice!

The Void: Body functions, but soul is trapped elsewhere. This black card spells instant disaster. The character's body continues to function, as though comatose, but her psyche is trapped in a prison somewhere-in an object on a far plane or planet, possibly in the possession of an outsider. A wish or a miracle does not bring the character back, instead merely revealing the plane of entrapment. Draw no more cards. Strong (all schools); CL 20th.

Immediately the people of the village weep for their fallen true leader! "Will no one rescue our true leader?" They cry out. There is much wailing and gnashing of teeth.  Two castles appear nearby, their banners of Berkins at half mast.

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #337 on: September 29, 2009, 10:50:40 PM »
Ahren

"Elsie! will you aid me in rescuing our brave leader Berkins?! for him i would travel to the depths of the nine hells! and luckily there is a portal right here!"


Setherick

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #338 on: September 29, 2009, 10:59:30 PM »
Hairy Fapper (50,000/60,000)

"Ah, poor Berkins, he had a true adventurous spirit drawing five cards. I may be willing to help supply an expedition to reclaim his soul after I have had time to meditate on my new found abilities. If you need me, me and my associate - Five God - will be in my rooms at the inn. I can take questions there."

Hairy and Five God retire to the inn.

OK, here's the deal with the name of my cohort. Over the 4th of July weekend, Kiki and I were gaming with Ross and the old RPPR crew. One of the guys there ended up telling a story, an incredibly long and creepy story, about he had sex with five different "girls" (or "girlz") in one day. During this story, Ross and Cody kept egging him on to continue telling it, while Kiki, Tom and I sat around disgusted. I ended up leaving the table and going upstairs to check my email. You'll have to get someone else to tell you who it was but he is a regular contributor to the New World campaign. He also plays nothing but fighter-types, which is why I choose my new moniker for him as my cohort's name.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #339 on: September 29, 2009, 10:59:37 PM »
Lyle turns to Ahren as soon as Berkins collapses. "well, normally I would say no, it's impossible. But in this case, I'll make an exception kid."

Ahren draws four more times!

Key: Gain a major magic weapon. A luckblade appears in his hand - it has the ability to grant wishes but the total number is unknown to Ahren but it has at least one.

Skull: Defeat dread wraith or be forever destroyed.  A dread wraith appears. Treat this creature as an unturnable undead. The character must fight it alone—if others help, they get dread wraiths to fight as well. If the character is slain, she is slain forever and cannot be revived, even with a wish or a miracle.

Knight: Gain the service of a 4th-level fighter.

Star: Immediately gain a +2 inherent bonus to one ability score.

The dread wraith, a grim reaper looking motherfucker if there ever was one, lets Ahren have the first action.

ArtfulShrapnel

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #340 on: September 29, 2009, 11:09:04 PM »
Rolling for Murkin, Berkin's son.

Str Rolling 3d6:
(2+3+3): Total = 8

Dex Rolling 3d6:
(3+2+4): Total = 9

Con Rolling 3d6:
(2+6+6): Total = 14

Int Rolling 3d6:
(3+2+5): Total = 10

Wis Rolling 3d6:
(1+1+2): Total = 4

Cha Rolling 3d6:
(3+1+4): Total = 8

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #341 on: September 29, 2009, 11:10:53 PM »
Ahren

"i wish i was a badass dude for the duration of this fight"

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #342 on: September 29, 2009, 11:13:46 PM »
Atilla Redcap

Atilla Gasp at all the excitement going on around him and is full awe. His temptations grow with him to grab a card too.

Rolling 1d20:
(5): Total = 5

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #343 on: September 29, 2009, 11:14:10 PM »
oh, and ill take that bonus on my str

making me

Str- 8 (-1)
Dex- 12 (+1)
Con- 10 (0)
Int- 11 (0)
Wis- 12 (+1)
Cha- 14 (+2)

Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #344 on: September 29, 2009, 11:15:10 PM »
Atilla Redcap

Atilla can not fight the urge to ask for a card. "Good Sir I'll take 2 cards please!"