Author Topic: OLD SCHOOL DUNGEON CRAWL  (Read 389103 times)

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #345 on: September 29, 2009, 11:17:46 PM »
Ahren shapeshifts into a titan for the fight!

the dread wraith attacks! Rolling 1d20:
(8): Total = 8

Tadanori Oyama

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #346 on: September 29, 2009, 11:19:47 PM »
Shakespeare apologises and explains his quest to end the threat of rats to the town and how Rick Aviles put on a rat dwarf costume and stole the rat poison.

So, he came to ask them if they happened to have any poison he could use to set the rat traps.


In an effort to break the ice, again, Shakespeare decides to try another joke.

Rolling 1d20:
(16): Total = 16

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #347 on: September 29, 2009, 11:20:16 PM »
Ahren presumably dodges the first wicked swipe of the scythe, doing a quick roll (for a titan) and stabbing back in when the motherfucker lets his guard down.

Rolling 1d20:
(4): Total = 4


plus whatever i get for being a titan

ArtfulShrapnel

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #348 on: September 29, 2009, 11:21:02 PM »
Murkin, Thiefy Boy-Man

Str: 8 (-1)
Dex 9 (-1)
Con: 14 (+2)
Int: 10 (0)
Wis: 4(-3)
Cha: 8 (-1)

Weapon: Dagger and Sling

Murkin, who up to this point has been disguising himself quite poorly as a local villager, pulls the small potato off his nose and screams "DAD! NOOOOOOO!"

He runs over to his father's body. "I know you never wanted me adventuring, on account of me being a bit 'daft', but since those evil cards stole your soul, I don't think you can stop me anymore... But I have no idea what to do."

Seeing the family resemblence and the shoddy nature of the disguise, Berkins was clearly playing along with his son's disguise, because it wouldn't fool anyone. Thinking for a moment, he smiles.

"I will draw 5 cards, just like my father. Perhaps they will grant me the tools I need to save him!"

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #349 on: September 29, 2009, 11:24:29 PM »
The dread wraith hits! Ahren's newfound titan constitution saves him from a level-draining death but 2 more hits like that and he is forever dead!

the dread wraith has Rolling 16d8:
(8+4+4+6+5+5+7+1+8+4+7+7+2+7+1+7): Total = 83
hit points

Ahren needs to roll a 5 or better to hit the wraith. Each blow does 8d6 damage.


clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #350 on: September 29, 2009, 11:26:07 PM »
Ahren misses!

The dread wraith attacks again! It needs a 7 or better.

Rolling 1d20:
(1): Total = 1

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #351 on: September 29, 2009, 11:28:37 PM »
whoops sorry Tad.

MEANWHILE

at the lake

The water nagas do not have any rat poison. But they know there is a lot of rat poison. In hell. In fact, pretty much everything in hell is poisonous. Except the air.

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #352 on: September 29, 2009, 11:30:12 PM »
"haha you undead curr! eat my badassness! may codowolshagoth guide my blow!"

Rolling 1d20:
(3): Total = 3


if it applies

Rolling 6d8:
(2+1+5+2+6+8): Total = 24

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #353 on: September 29, 2009, 11:30:29 PM »
FUCK!

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #354 on: September 29, 2009, 11:31:11 PM »
Redcap draws two cards!

Comet: Defeat the next monster you meet to gain one level.

Euryale: -1 penalty on all saving throws henceforth.




clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #355 on: September 29, 2009, 11:32:05 PM »
The dread wraith grins and swings it scythe

Rolling 1d20:
(11): Total = 11

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #356 on: September 29, 2009, 11:34:29 PM »
"suck it wraith!"

Rolling 1d20:
(6): Total = 6


Rolling 6d8:
(7+6+1+2+5+7): Total = 28


Boyos

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #357 on: September 29, 2009, 11:34:44 PM »
Atilla Redcap

Atilla feels he needs to draw all 5 to get the full effect. "sir ill draw my other 3 cards."

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #358 on: September 29, 2009, 11:35:44 PM »
i apologize it should be

Rolling 8d6:
(2+2+1+3+5+4+3+4): Total = 24

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #359 on: September 29, 2009, 11:36:23 PM »
Murkin draws 5 cards:

Euryale: -1 penalty on all saving throws henceforth.

Throne: Gain a +6 bonus on Diplomacy checks plus a small keep. The character becomes a true leader in people's eyes. The castle gained appears in any open area she wishes (but the decision where to place it must be made within 1 hour).

Vizier: Know the answer to your next dilemma. This card empowers the character drawing it with the one-time ability to call upon a source of wisdom to solve any single problem or answer fully any question upon her request. The query or request must be made within one year. Whether the information gained can be successfully acted upon is another question entirely.

Ruin: Immediately lose all wealth and real property.

Gem: Gain your choice of twenty-five pieces of jewelry or fifty gems. 50,000 gold pieces gained.

A third castle appears and then crumbles within seconds. The castle's ruins are immediately swarmed with monsters looking for new ruins to live in. Murkin gains 50,000 experience points! He becomes level 7!