Author Topic: OLD SCHOOL DUNGEON CRAWL  (Read 481310 times)

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #465 on: September 30, 2009, 11:23:52 PM »
Harper the Harpist

Friendly neighborhood Bard

STR
Rolling 3d6:
(5+1+1): Total = 7

DEX
Rolling 3d6:
(1+1+4): Total = 6

CON
Rolling 3d6:
(5+5+4): Total = 14

INT
Rolling 3d6:
(2+2+4): Total = 8

WIS
Rolling 3d6:
(2+6+6): Total = 14

CHA
Rolling 3d6:
(2+3+4): Total = 9


Draws 5 cards:
Rolling 1d22:
(16): Total = 16

Rolling 1d22:
(1): Total = 1

Rolling 1d22:
(1): Total = 1

Rolling 1d22:
(6): Total = 6

Rolling 1d22:
(13): Total = 13

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #466 on: September 30, 2009, 11:25:38 PM »
This is madness!

ArtfulShrapnel

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #467 on: September 30, 2009, 11:29:42 PM »
This is madness!

Madness?....

THIS IS THAC0!

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #468 on: September 30, 2009, 11:30:39 PM »
Power level over.......!!!!!!

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #469 on: September 30, 2009, 11:31:04 PM »
Harper draws 5 cards

Skull

Balance - change alignment

Balance - change alignment again

Flames Enmity between you and an outsider.

Moon XVIII. You are granted Rolling 1d4:
(3): Total = 3
wishes.

ArtfulShrapnel

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #470 on: September 30, 2009, 11:32:44 PM »
Doesn't the Many Deck run out eventually? This is getting into craziness....

There can only be so many Dread Wraiths hanging about waiting to kill adventurers.

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #471 on: September 30, 2009, 11:35:02 PM »
cards are reshuffled into the deck.

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #472 on: September 30, 2009, 11:35:27 PM »
Dread wraiths disappear if they kill their targets or something worse happens to them.

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #473 on: September 30, 2009, 11:36:05 PM »
Zimmermann
"I wish that the Dead Wraith disappears in the abyss to never return to this plane."
"I wish to be the best bard that be on this land."
"I that my harp have the ability to summon rodents to help me in times of distress."

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #474 on: September 30, 2009, 11:36:21 PM »
fuck waiting for Tad

Shakespeare's Initiative is

Rolling 1d20:
(5): Total = 5

ugnis13

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #475 on: September 30, 2009, 11:36:53 PM »
Percival

Percival attacks?

Rolling 1d20:
(3): Total = 3

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #476 on: September 30, 2009, 11:39:19 PM »
The dread wraith tries to resist the magic. It needs a natural 20

Rolling 1d20:
(17): Total = 17


Harper gains 50,000 experience points!

Harper is now level 7!

Harper gains A harp of the sewers! This magical instrument can be
used to summon up to 101 normal rats, if any are within 400 ft.
The rats take a turn to travel 50 ft and the pipes must be played
continuously. When the rats arrive at the player’s location he
or she will be able to command them telepathically but only
so long as he or she continues to play. When the music stops
the rats leave immediately.

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #477 on: September 30, 2009, 11:42:57 PM »
HOLD ON PERCIVAL

GAWD

INITIATIVE 17 GOES FIRST

BANDITS

HAIRY FAPPER

SOME OTHER GUY I THIN



Two bandits attack Elsie! They need a 15 to hit her

Rolling 1d20:
(20): Total = 20

Rolling 1d20:
(1): Total = 1


bandit 3 attacks percival. He needs a 18 to hit
Rolling 1d20:
(1): Total = 1


bandit 4 attacks Redcap. He needs a 16 to hit him
Rolling 1d20:
(14): Total = 14


bandit 5 hides in shadows! He needs a 35 or lower
Rolling 1d100:
(62): Total = 62


bandit 6 attacks Hairy. He needs a 12 to hit him
Rolling 1d20:
(11): Total = 11


Bandit 7 and 8 attack 5god. They need a 17 I think
Rolling 1d20:
(10): Total = 10

Rolling 1d20:
(3): Total = 3


Bandit 9 attacks a pathetic villager! He needs a 8
Rolling 1d20:
(8): Total = 8

Maze

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #478 on: September 30, 2009, 11:44:32 PM »
Zimmermann
Once this round is down (I imagine), I'll start playing my harp to summon rats in order to stop the battle raging in the streets.

Initiative
Rolling 1d20:
(20): Total = 20

clockworkjoe

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Re: OLD SCHOOL DUNGEON CRAWL
« Reply #479 on: September 30, 2009, 11:45:17 PM »
Elsie takes Rolling 2d8+2:
(5+2)+2: Total = 9
damage from a vicious bow shot.

A pathetic villager is slain by a bandit. The villager coughs up blood, his intestines draped around his legs after being disemboweled, begging for help from his heroes. But he dies before you can do anything.