One of the hardest things about writing a modern high-tec game, or a near future game (mutants and masterminds, spycraft, etc.) is developing the technology used in the game. Here's a site I found with some interesting gaming options... if anyone else has useful resources I thought this would be an interesting place to post.
This site is ripe (in my opinion) with all sorts of ideas for jack booted government thugs, as well as plausible conspiricy theories etc.
http://en.wikipedia.org/wiki/Information_Awareness_Office