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OLD SCHOOL DUNGEON CRAWL 2 (GAME)
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Topic: OLD SCHOOL DUNGEON CRAWL 2 (GAME) (Read 80862 times)
Setherick
Administrator
Cosmic Horror: 1d10/1d100 SAN loss
Posts: 2583
Economies of Scale
OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
on:
December 28, 2009, 10:42:39 PM »
The dungeon is devoid of adventurers and the monsters are lonely.
Logged
"Something smart so that I can impress people I don't know." - Some Author I've Not Read
Boyos
President of the Apparatus of Kwalish fan club
Posts: 1618
Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
Reply #1 on:
December 28, 2009, 11:38:49 PM »
Alors Enters said dungeon, scraches his head as he scounts around the first room.
Search
Rolling 1d20:
(15): Total = 15
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Murph
I am worth 100 points in GURPS...ladies
Posts: 249
Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
Reply #2 on:
December 29, 2009, 01:31:44 AM »
Magico
Magico peers into the room from behind the door and whispers to Alors "Is it safe? Do you need a feather fall cast on you? I can do that with my MAGIC"
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Boyos
President of the Apparatus of Kwalish fan club
Posts: 1618
Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
Reply #3 on:
December 29, 2009, 06:01:50 AM »
Alors
Alors spins around started by the man in the purple hat! *gasp* "I never seen such a mighty looking magic user. I too have magic, but can controll fire!"
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Murph
I am worth 100 points in GURPS...ladies
Posts: 249
Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
Reply #4 on:
December 29, 2009, 11:10:25 AM »
Magico
Magico offers Alors the secret magicians high five. Lightning elemental mistrals scream in the background in a most excellent tune as a new friendship is formed.
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Murph
I am worth 100 points in GURPS...ladies
Posts: 249
Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
Reply #5 on:
December 29, 2009, 11:12:16 AM »
Magico
Magico wants to impress his new friend with a fact about the dungeon. He tries to remeber something he heard about it.
Magico rolls knowledge
Rolling 1d20:
(16): Total = 16
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Setherick
Administrator
Cosmic Horror: 1d10/1d100 SAN loss
Posts: 2583
Economies of Scale
Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
Reply #6 on:
December 29, 2009, 04:14:23 PM »
While Alors and Magico get acquainted, they realize they are in what appears to be a prison cell. There are two wooden cots, a small table, and a closed (and apparently locked) heavy wooden door with a metal slot and metal grated window.
Logged
"Something smart so that I can impress people I don't know." - Some Author I've Not Read
Boyos
President of the Apparatus of Kwalish fan club
Posts: 1618
Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
Reply #7 on:
December 29, 2009, 10:15:35 PM »
Alors
Alors is glad to now know the secret mage high five, But now sad knowing he is incarserated. Alors checks the door to make sure it is locked.
(is the room candel lit or just all natural lighting?)
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Setherick
Administrator
Cosmic Horror: 1d10/1d100 SAN loss
Posts: 2583
Economies of Scale
Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
Reply #8 on:
December 29, 2009, 10:23:29 PM »
Alors finds the door to be firmly locked. Light streams into the room through the grated window on the door. In the hallway beyond, Alors can see a number of torches burning along the walls.
Logged
"Something smart so that I can impress people I don't know." - Some Author I've Not Read
Boyos
President of the Apparatus of Kwalish fan club
Posts: 1618
Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
Reply #9 on:
December 29, 2009, 11:02:12 PM »
Alors
Alors turns to Magico, "well my friend looks like were stuck in here pretty good." "I could try and make the torch over there on the wall blaze up to three feet. maybe convince the guard that the place is ablaze and he needs to let us out." "if there even is a guard."
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Murph
I am worth 100 points in GURPS...ladies
Posts: 249
Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
Reply #10 on:
December 29, 2009, 11:55:08 PM »
Magico
"Perhapses we should yell for the guard, and then you could use the fire and burn his face, enabling us to escape."
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Boyos
President of the Apparatus of Kwalish fan club
Posts: 1618
Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
Reply #11 on:
December 30, 2009, 12:51:47 AM »
Alors
sadly I can only controll existing fires. Thats why I need the torch. If we get it blazing then he will let us out due to the risk of us dieing then between the two of us we bum rush him and kill him.
Logged
Murph
I am worth 100 points in GURPS...ladies
Posts: 249
Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
Reply #12 on:
December 30, 2009, 11:17:42 AM »
Magico
"Sounds like a plan! Lets ENGAGE THE ACTION"
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clockworkjoe
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Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
Reply #13 on:
December 30, 2009, 04:07:21 PM »
Orc Mangler the human thief wakes up. The last thing he remembers is partying too hard and getting drunk on dwarven ale.
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Setherick
Administrator
Cosmic Horror: 1d10/1d100 SAN loss
Posts: 2583
Economies of Scale
Re: OLD SCHOOL DUNGEON CRAWL 2 (GAME)
«
Reply #14 on:
December 30, 2009, 04:13:37 PM »
Magico and Alors start making all sorts of noise, banging on the door, screaming for the guard. No guard seems to appear.
The noise Magico and Alors makes echoes through the dungeon hallways and causes Orc Mangler's hangover headache to throb. Orc Mangler looks around and realizes he's in the intersection for four hallways. Water drips on his head from somewhere above.
«
Last Edit: December 30, 2009, 04:25:25 PM by Setherick
»
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"Something smart so that I can impress people I don't know." - Some Author I've Not Read
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OLD SCHOOL DUNGEON CRAWL 2 (GAME)