What happens next? He makes up a new character for the next adventure. The Expendables had a high turnover, which was both expected and intended. It was a game for a bunch of rules lawyers and ruthless power gamers, whose credo was "if it's a fair fight, you're doing it wrong." They expected the GM to be as ruthless as they were. And as we all took turns running games, that was generally the case.
Except for Todd. Poor Todd. He just didn't have the killer instinct. And one day he decided to run a GURPS Vampire the Masquerade game. He asked if we wanted to be Camarilla or Sabbat. "Sabbat!" we chorused. I'm sure he had some kind of plot in mind, and it involved fighting werewolves, who tended to attack us by jumping in and out of the Umbra like Nightcrawler teleporting all over the Oval Office in that X-Men movie. (I was pretty sure it didn't work that way, but whatever.) We dealt with them by throwing grenades around wrapped in silver wire.
When we weren't busy fighting werewolves we were street racing through Portland, shooting at (and throwing grenades at) our opponents because We're Sabbat. We Don't Care! We engaged in contests to see which of us could be cruelest and most inventive about killing humans. (And I have to say this is one of the few times I saw this group all pause, and consider what they were doing, and back off because it was just to psychopathic even for their murderous characters.)
Meanwhile, one of Todd's pet NPCs hosted live local wrestling shows on television on Friday night. Of course, he was a powerful vampire. So one of the PCs decided it was time for some diablerie. On live tv. So he goes to the wrestling show, kills any (human) security guards who try to stop him, and goes after the NPC vampire with a broadsword. The vampire's vampire goons intervene and there's a huge vampire brawl on live television. PC fails to kill the NPC, but does manage to get away.
At which point the Prince of the City calls my character and another PC into his office. He demands that we find our friend and kill him for what he did. We refuse point-blank. We point out to him that he didn't have us searched before we entered his office, we're very heavily armed, and we can take him and his goons. And after some dithering, we escape unharmed.
The thing is, if ANYONE in the group but Todd had been running that game, our response to the Prince's orders would have been to click our heels together and salute, shouting, "Sir! Yes, sir!" Because we'd have known that the Prince of THAT campaign both could and WOULD murder us in a heartbeat for that kind of insubordination. But this was Todd. We knew he almost certainly wouldn't have them react that way, and more importantly, we were pretty sure that if he'd tried we COULD have taken that roomful of NPCs. We'd have tried, anyhow.
So, the lesson here is: these guy will run roughshod over you as GM unless you've demonstrated you can play hardball too. Which is why, when confronted with a helicopter gunship, these guys immediately surrendered (except for Frank).