OOC Tad, you'll have to help me out here, since the difficulty of acquiring things depends on the size of the colony you are trying to acquire from. I also need to know if I can make Charm, Barter, or Commerce tests to help acquire items.
Trask has one obvious component to acquire: a squad of murder servitors
Rolling 1d100:
(22): Total = 22
If time and resources allow (in order):
Sub-skin armor (very rare)
Rolling 1d100:
(81): Total = 81
Preysense goggles:
Rolling 1d100:
(97): Total = 97
Cranial armor (scarce)
Rolling 1d100:
(21): Total = 21
I don't actually know how the acquisitions work, so this could be insane to try and find this in one trip.
The crew as a whole needs to acquire materials to fortify the colony and any additional equipment for it to operate as a temporary base of operations. I'll throw down three buys for that as well just in case.
Rolling 1d100:
(11): Total = 11
Rolling 1d100:
(55): Total = 55
Rolling 1d100:
(12): Total = 12