Real gunfights are insane: http://www.lawofficer.com/article/training/officer-down-peter-soulis-inci
Palmer had taken 22 hits from Soulis' .40-caliber Glock, 17 of which had hit center mass. Despite the fact that the weapon had been loaded with Ranger SXTs considered by many to be one of the best man-stoppers available Palmer lived for more than four minutes after the last shot was fired. His autopsy revealed nothing more than a small amount of alcohol in his bloodstream.
Yuppers -- we can have situations like that and we can have flight attendants fall out of an airplane some 10,000 m onto a mountain and walk back to civilization
we can also have situations like a soldier who twists his ankle while out training and has to be helped back to base where he dies...
(someone did a hack of the WOD system that got rid of health levels and just made it so that you state what you want to do, the GM gives you a difficulty/# of successes and that's that...so you can kill people right then and there...)
That's why I prefer narrative-type games...games that stress some sort of health reservoir don't fit well with me, but are good, I guess, for tournament games or when trying to impress