Author Topic: Game Fodder / Story Fodder  (Read 880268 times)

clockworkjoe

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Re: Game Fodder / Story Fodder
« Reply #420 on: January 14, 2012, 03:59:19 PM »

ThnJonWasAZmbie

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Re: Game Fodder / Story Fodder
« Reply #421 on: January 15, 2012, 10:26:57 AM »
Jumping off diving boards gives you the ability to make your rpg ring with authenticity.

clockworkjoe

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Re: Game Fodder / Story Fodder
« Reply #422 on: January 19, 2012, 12:19:29 AM »
http://ny.curbed.com/tags/floor-plan-porn

floor plans for all your scenario planning needs

Herrigold

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Game Fodder / Story Fodder
« Reply #423 on: January 19, 2012, 02:20:59 AM »
I made an automatic scenario builder based on "A Dirty World"s 10 d10 roll system and... it was kinda boring. Unless you roll 4 or 5 of the same number you don't get any juicy crimes happening and you're stuck with things like "Negligence led to some widespread, low-grade problem - mild illness, a horrible odor from a sewer, car breakdowns, etcetera. Nothing life-threatening." ...Drama!

So I found a pulp plot generator on Drive Thru RPG for cheap. Swung that into action and it's way more fun but a lot less believable. Eg:

A mad scientist wants to hunt for a man in the city slums. The story starts with the players getting into a fight. The players encounter a dense professional fanatic, an impulsive native soldier and a weak evil scientist. The story twists on a greater villain!

Obviously you have to fill in the blanks but it's fun spinning the numbers and trying to invent something cohesive from what they give you.
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Rawtooth

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Setherick

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Re: Game Fodder / Story Fodder
« Reply #425 on: January 28, 2012, 09:15:27 AM »
Shadow wars in East Africa: http://www.wired.com/dangerroom/2012/01/battleground-africa/

More links to come.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Flawless P

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Re: Game Fodder / Story Fodder
« Reply #426 on: January 28, 2012, 09:38:19 PM »
42.7% of all statistics are made up on the spot.
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Setherick

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Re: Game Fodder / Story Fodder
« Reply #427 on: January 29, 2012, 08:58:17 AM »
Call of Cthulhu scenario fodder?

 http://news.change.org/stories/why-are-ipad-factory-workers-killing-themselves

I had a student that did an interesting research project about the Foxconn factory a few years ago. He was a Chinese-American student who still spoke and read Mandarin so he tracked down a bunch of worker blogs in Chinese and translated them. Crazy, crazy stuff.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

clockworkjoe

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Re: Game Fodder / Story Fodder
« Reply #428 on: January 29, 2012, 09:30:30 AM »
Call of Cthulhu scenario fodder?

 http://news.change.org/stories/why-are-ipad-factory-workers-killing-themselves

I had a student that did an interesting research project about the Foxconn factory a few years ago. He was a Chinese-American student who still spoke and read Mandarin so he tracked down a bunch of worker blogs in Chinese and translated them. Crazy, crazy stuff.

can you post the translations of the blogs?

Setherick

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Re: Game Fodder / Story Fodder
« Reply #429 on: January 30, 2012, 03:46:27 PM »
Call of Cthulhu scenario fodder?

 http://news.change.org/stories/why-are-ipad-factory-workers-killing-themselves

I had a student that did an interesting research project about the Foxconn factory a few years ago. He was a Chinese-American student who still spoke and read Mandarin so he tracked down a bunch of worker blogs in Chinese and translated them. Crazy, crazy stuff.

can you post the translations of the blogs?

I can if I can find the scanned version. This was back before I made students submit everything electronically.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Rawtooth

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Re: Game Fodder / Story Fodder
« Reply #430 on: February 01, 2012, 05:34:35 AM »
I hesitate to post this, but I've been listening to Extra Credits and a solid chunk of their topics are directly applicable to writing for games.  I'm a firm believer in cross-pollination of techniques and knowledge, and this is probably the best source of video-game how-to that I have come across.
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Dom

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Re: Game Fodder / Story Fodder
« Reply #431 on: February 01, 2012, 11:44:13 AM »
I hesitate to post this, but I've been listening to Extra Credits and a solid chunk of their topics are directly applicable to writing for games.  I'm a firm believer in cross-pollination of techniques and knowledge, and this is probably the best source of video-game how-to that I have come across.

I'd watch more Extra Credits if the host's voice filter wasn't so annoying. :S

Setherick

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Re: Game Fodder / Story Fodder
« Reply #432 on: February 03, 2012, 07:27:32 AM »
World's largest floating condo building: http://en.wikipedia.org/wiki/MS_The_World
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Dom

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Re: Game Fodder / Story Fodder
« Reply #433 on: February 03, 2012, 04:08:00 PM »
http://www.foxnews.com/scitech/2012/02/02/russian-scientists-lost-in-frozen-land-lost/

Not to make it a distasteful comment, but the first thing I thought when I read this was "At the Mountains of Madness".

Wooberman

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Re: Game Fodder / Story Fodder
« Reply #434 on: February 07, 2012, 01:50:22 PM »
This isn't Ogrish - no pictures of real dead bodies
« Last Edit: February 07, 2012, 03:43:59 PM by clockworkjoe »