Author Topic: anyone good at maptools?  (Read 40108 times)

clockworkjoe

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anyone good at maptools?
« on: February 17, 2010, 10:41:44 PM »
Kinda want to do a simple informal game - GURPS based - focus on combat - start with 50 point bumfights and go from there


Mckma

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Re: anyone good at maptools?
« Reply #1 on: February 17, 2010, 10:46:21 PM »
I've used it for 2-3 sessions, not sure exactly what you are asking about though.  Works great especially if you combine it with Skype or something and the players put in macros and stuff.

clockworkjoe

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Re: anyone good at maptools?
« Reply #2 on: February 17, 2010, 11:00:56 PM »
Well my idea is to run a PVP based game

Everyone makes at least one 50 point character. Then we fight them using all the hyper technical details of GURPS combat. With the typical RPPR style humor. Look at http://www.nasa.gov/multimedia/nasatv/ to get an idea of what GURPS combat looks like.

Use http://sourceforge.net/projects/gcs-java/files/2009.01.01/gcs-2009.01.01.windows.zip/download to make a character.

If anyone had maptools scripts to help speed that up, that would be super. 

clockworkjoe

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Re: anyone good at maptools?
« Reply #3 on: February 17, 2010, 11:05:12 PM »

Mckma

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Re: anyone good at maptools?
« Reply #4 on: February 18, 2010, 12:53:50 AM »
Cool, I'd be down for trying to hop in on something like this if you are looking for players.  I've been meaning to try and check out GURPS for a while and this would appear to be a decent opportunity (since I would imagine I would be playing beside or at some point nearby someone who has played before)...
« Last Edit: February 18, 2010, 12:56:55 AM by Mckma »

nekomata

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Re: anyone good at maptools?
« Reply #5 on: February 18, 2010, 12:23:35 PM »
Never used MapTools but I love low point GURPS chars and will be willing to play. I own the basic set hard cover and martial arts PDF. Had a really fun fight involving flying rocket ninjas with P90s once.
« Last Edit: February 18, 2010, 12:27:13 PM by nekomata »
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Tadanori Oyama

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Re: anyone good at maptools?
« Reply #6 on: February 18, 2010, 12:32:22 PM »
start with 50 point bumfights and go from there

Weapon Mastery rusty pipe vs. Akimbo broken rebar lengths. Sweet.

Setherick

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Re: anyone good at maptools?
« Reply #7 on: February 18, 2010, 12:36:26 PM »
start with 50 point bumfights and go from there

Weapon Mastery rusty pipe vs. Akimbo broken rebar lengths. Sweet.

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Tadanori Oyama

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Re: anyone good at maptools?
« Reply #8 on: February 18, 2010, 12:41:50 PM »
start with 50 point bumfights and go from there

Weapon Mastery rusty pipe vs. Akimbo broken rebar lengths. Sweet.

Weapon Mastery Shopping Cart Ram

Ranged Weapon Mastery
Cat Toss


If I have a wise old bum for a mentor can I take "Trained by a Master" so I can parry bullets with my shopping bag hat?

Mckma

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Re: anyone good at maptools?
« Reply #9 on: February 18, 2010, 12:48:51 PM »
I should learn how to make a character.  Can anyone point me towards a tutorial of some type?

Tadanori Oyama

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Re: anyone good at maptools?
« Reply #10 on: February 18, 2010, 12:56:21 PM »
GURPS has tutorials on how to use their tutorial programs:
http://www.sjgames.com/gurps/characterassistant/support/manual/tut_gettingstarted.html

nekomata

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Re: anyone good at maptools?
« Reply #11 on: February 18, 2010, 01:16:32 PM »
It's easy once you get the hang of it, but time consuming. I have a fairly decent 450pt Spartan template for Halo, took all day to make though. I can do a 150pt in about an hour, including equipment. Character assistant helps though.
Just because you aren't drunk now doesn't mean you won't have a hangover tommarow.
The only thing worse then zombies is nanotech zombies that are immune to disintegration.

clockworkjoe

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Re: anyone good at maptools?
« Reply #12 on: February 18, 2010, 02:24:32 PM »
post 50 point bums

dooo ittttt

Tadanori Oyama

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Re: anyone good at maptools?
« Reply #13 on: February 18, 2010, 04:47:38 PM »
50 point Bum: Twitchy Stan

9  ST (+10)
11 DX (-20)
10 IQ
10  HT

HP- 9
Will- 9
Perception- 9
Fatigue- 10
Basic Speed- 5.25
Dodge- 9
Basic Move- 5



+15 Delusions (Believes reflective surfaces, such as windows, mirrors, still water, or shinned metal, display his thoughts for others to view and mock him with this ability.)

-15 Combat Reflexes (+1 to active defenses, +2 to fright checks, never freeze in a fight, +6 to wake up)

-5 Enhanced Block (+1 to Block)


Skills
Area Knowledge 12 (E, AT+2, 4 pts)
Brawling 11 (E, AT+0, 1 pts)
Hold Out 11 (A, AT+1, 4 pts)
Acrobatics 10 (H, AT-1, 2 pts)
Streetwise 10 (A, AT+0, 2 pts)
Fast Talk  10 (A, AT+0, 2 pts)
Jumping 11 (E, AT+0, 1 pts)
Scourging 12 (E, AT+2, 4 pts)
Surivial 10 (A, AT+0, 2 pts)
Escape 9 (H, AT-2, 1 pts)
Stealth 12 (A, AT+1, 4 pts)
Throwing 12 (A, AT+1, 4 pts)
Traps 10 (A, AT+0, 2 pts)
Swim 9 (E, AT+0, 1pts)
Shield 11 (E, AT+0, 1 pts)

« Last Edit: February 19, 2010, 12:48:37 PM by Tadanori Oyama »

Tadanori Oyama

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Re: anyone good at maptools?
« Reply #14 on: February 18, 2010, 07:31:47 PM »
Wait... does decreasing attributes count towards the Disadvantage limits?