I would like to aim for Call of Cthulhu as a primary system and branch into others if we can achive a primary product.
The way I see it we have alot of little jobs to spread across the whole group.
We'll need ideas to begin with and people who can write them down. We'll need at least three different kinds of writers: game fiction (for the in-character fluff and examples), instructive (for the actual rules), and of course editors.
Artwork will be important. I love Genius: The Transgression but it's a very dry read through most of the PDF with nothing to distract from the text blocks. Layout and the page format are going to be art as much as any pictures we include.
I suppose the most direct method is best: as everyone to volunteer by stating what they can do. I will help assign tasks so that things don't become too nebulus but people should feel free to throw in any time they think of something.
Addition-
And we need a lay out. Can't believe I forgot that part.
So, let's make a list. We need:
- The origins of the lobster.
- We need to work out how one actually pronounces Coddowalshagoth and possibly adjust the lettering so it's regularly pronouncable.
- We need to talk about the habits of his cultists.
- We need to clarafity the avatar list vs the inspired NPC list.
- We'll need to lay out the typical physical structure of one of the cult's pits.
- And I'm sure there's more things.